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[EDIT 1] The following work has been done:
- Station Rules pages have been updated with new stats/RM Requirements
- Space Stations have received components(back end change)
- Space Station Types have had RM/Stat changes applied
- All currently-in-game Stations have had their stats applied
- Ship rules pages have been updated with new stats/weapons/RM Requirements
- Ships have received components(back end change)
- Ship Types have had RM/Stat/Weapon changes applied
- These are not your individual ships. These are the ship types as a whole. (If you have any confusion about the stats your ship will be at, refer to the rules page. it is correct.)
- Currently-in-game ships have been marked for stat changes (back end change // currently in progress as of this edit)
- NOTE: Your ships will likely show that they are modded even if they previously were not. This is a part of the marking process and is what allows us to bring all currently-in-game ships up to date with their respective rules pages.
- Some Ships/Stations have had room type modifications(see below for changes)
Ships have not had all of their stats updated, because I've run out of time to work on this tonight. Kodkod will be taking over some of the back end changes for me while I sleep, and I will work on finishing these changes tomorrow. Some ships are now overencumbered and have surpassed their w/v caps. You will need to unload them to/below their w/v cap in order to move/load them further.
I've posted in the former Ship Stat feedback thread, but it has been renamed to add stations to the feedback mix. Please post in that thread with feedback you have(no matter how small/silly you may think it is). (QUICK LINK HERE)
Finally, below are the room modifications:
• Golan II:
• -2 Medical Rooms (0 remaining)
• Hangar Bay removed
• Executor-class Star Destroyer:
• -8 Medical Rooms (1 remaining)
• Hangar Bay removed
• Victory-class Star Destroyer:
• -2 Medical Rooms (0 remaining)
• Hangar Bay removed
• MC-80 Home One-class Star Cruiser:
• -1 Medical Room (1 remaining)
• Hangar Bay removed
• Nova-class Battlecruiser:
• -1 Medical Room (0 remaining)
• Hangar Bay removed
• Ithorian Herdship:
• -5 Medical Rooms (1 remaining)
• Hangar Bay removed
• Interdictor-class Heavy Cruiser:
• -2 Medical Rooms (0 remaining)
• Hangar Bay removed
• Battle Dragon:
• -2 Medical Rooms (1 remaining)
• Hangar Bay removed
• Acclamator-class Assault Ship:
• -2 Medical Rooms (0 remaining)
• Hangar Bay removed
• CR-92 Battle Corvette:
• -1 Medical Room (0 remaining)
• Imperial I-class Star Destroyer:
• -3 Medical Rooms (1 remaining)
• Hangar Bay removed
• Prometheus-class Star Craft:
• -1 Medical Room (1 remaining)
• Kandosii-type Dreadnaught:
• -1 Medical Room (0 remaining)
• Hangar Bay removed
• Zero-G Spacetrooper Armor Mark I:
• All rooms deleted
_____________________________________
Good evening folks,
As promised, the Ship/Station component changes are going live today, and I will be starting them now. Over the next while, you will slowly see many of the ship/station stats and weapons change on the rules pages. Following that, you will then see your own ships/station stats/weapons updated to match the rules pages. Once all these changes are complete, I will edit this Sim News with an announcement that it is complete.
Please let me know if you have any questions in the meantime. Thank you!
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(Edited by Falcon on Year 26 Day 103) | |
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And it's fresh! Just like this tournament!
To start with the mandatory pre-tournament orientation, please click here.
With that out of the way, let me tell you things.
First, it starts on 4/11 or Y26 D137(ish). Sign ups close 4/4 or Y26 D130(ish). Yes, I could have made a 4/20 joke but I didn't. We'll have time for that later, trust me.
Secondly, here are the prizes since I know you all like free things. If you make it to a prize tier, remember that you can also choose to get a prize from any lower tier. (1st place can pick anything on the list, 2nd place can pick anything except 1st and so on).
1st:
1 x Ardent DC
1 x CR-92 DC
1 x Acclamator DC
2nd:
1 x Kom'rk Class Transport
1 x Xanadu-class Superyacht
1 x Spirit-Class MSA1
50m Credits
3rd:
1 x Tri-Mark
1 x Nu-Class Attack Shuttle
1 x ETA-class Shuttle
25m Credits
4th:
1 x YT-1210
1 x Dynamic Class Freighter
1 x JX40 Jailspeeder
10m Credits
Knockout Participants:
1 x ETA-5
1 x BARC Speeder
1 x BTL-A4 Y-wing Longprobe
5m Credits
Everyone:
1 x CK-6 Swoop Bike DC
1 x HWK-290 Light Freighter DC
1 x R0-L0
Is the prize tier list balanced? IDK man. I'm a goat pretending to be a man who is really three jawas in a trenchcoat behind a keyboard. I'm in it for lulz, not sanity.
Some other neat links
The rule updates
Definitely not this discord
This sign up sheet
The bracket
Remember to thank Noctis. If you don't, I will know and I will find you. D:<
The schedule (will add later, this is placeholder. Deal with it.)
Also, keep a lookout for the blue flashing icon as I modify this post with more information.
Edit 1 - Chupa can't combine time and failed hard. Be sure to ping him relentlessly on discord and laugh at him for his mistake.
Edit 2 - Rules have been updated. Big changes. Be sure to read carefully. You will notice increased madness and a changed prize due to popular request. Enjoy!
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(Edited by Chupacabra on Year 26 Day 102) | |
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Good news everyone! I'll cut right to the chase: We have found a way to keep your Zero-G armour in the game without removing it! Instead of the armour being removed this weekend, we have partnered up with Raid: Shadow Legends The Galactic Empire to ensure all suits in privately stolen owned hands will remain there. The Galactic Empire will be pushing out an update this weekend with the upcoming changes that will remotely disable all Zero-G armour suits and weld them shut, meaning there will be no way to go inside them. For those of us who like lists, here's what that looks like(if you hate lists, avert your eyes):
- Zero-G armour suits will have their only room removed to prevent anyone from accessing it
- Zero-G will not get any current or future stat updates (the RM change might still go through but it obviously won't directly affect anyone)
- Come R&D Modification, the Zero-G suit will not be researchable or modifiable
- All suits will get a one time free move to their final resting location (click me)
The Galactic Empire has assured me that anyone who returned their Zero-G Armour for the offered reward would be eligible to have the transaction reversed, however, the forges of Fondor light once more, which leads us unto my next point: Super Capitals have once again been enabled for construction.
Finally, I leave you all with one final bit of good news. We have decided to remove the Escape Pod RM requirements from all ships, since escape pods do not provide RMs when recycled. We're still aiming for this weekend to push out the following changes:
- Some Ships/Stations will receive new weapons (I apologize, I do not have a nicely formatted version of this list, so you'll have to find out this weekend. Generally speaking, this is going to be consolidating heavy lasers into quads)
- Ship/Station Stat changes
- Ship/Station RM changes
- Ships/Stations gaining components (back end change that drives the aforementioned 3 changes
Thank you to the Galactic Empire personnel who helped to provide an IC solution to an OOC problem, even if we didn't end up using it. As always, if you have any questions, please feel free to let us know. Thanks!
P.S. Just thought about this before I submitted this post, but we have done some back end work to try and pinpoint what is causing the issues with shield regen failing repeatedly. At the very least, we will be notified much quicker when it happens and can take action to fix it faster. One change we made on the back end is that asteroid damage happens at :10 past the hour and shield regen happens at :40 past the hour, so they are offset by 30 minutes. We suspect there may have been an issue caused by them running at the same time, but we will keep you all updated.
P.P.S.
<@Falcon> oh yeah the RM thing I posted the other day is wrong now, but just take `RM requirement x # Epods` away from the proposed RM requirement and you'll have the actual value
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(Edited by Erek on Year 26 Day 100) | |
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We have identified an issue with the hourly/daily jobs not running as intended and are investigating the issue. This will likely take some time, but we will update you when the issue is fixed. This should not affect timers or most actions you take within the game itself. Thanks for your patience.
EDIT: Thanks for your patience during the unexpected game downtime. We identified an issue with our ships table corrupting, which required us to restore a backup of the table. The issue should be fixed temporarily, however this is the second occurrence, so there may be scheduled maintenance in the future to fully fix the issue. Please let us know if the shield regen stops working again, and thanks again for your understanding.
EDIT Y26 D98: We are aware the issue has returned and are investigating. That may result in more unplanned maintenance, so consider this your advance notice that the game may go down for a short period of time soon.
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(Edited by Falcon on Year 26 Day 98) | |
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- Fix bulk item movement crash when moving more than 64 items.
- Fix combat event page crash when printing event with invalid location.
- Fixes for orphaned bounty squads fleeing.
- Minor improvements for the custom room decal page.
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Last Edit, I promise, but in order to encourage participation in showdowns, I will be enabling XP in showdown arenas at 10% the normal rate. If you'd like to have your own arena, please ensure you read the rules concerning showdown use and then post in this thread to request your own arena. You can also check out the FAQs for Space/Ground Showdowns(though space is the current focus) The XP will be on for roughly 48 hours. Enjoy!
[EDIT: XP has been turned off for showdown arenas (congrats on the 2 free days extra!)]
=======================
The below changes are done (please pay attention to the 3 notes at the bottom). With these new weapon changes, we highly encourage all of you to participate in showdowns with ships that received some of these changes, and post any feedback you have in this thread here, so we can adjust stats as needed. Thanks!
EDIT: Added clarification on slot sizes below, sorry for the previous quick blurb.
=======================
Good morning USA, and happy Sunday!
As promised in my last Sim News, I'm going to be starting the update of the following items:
- Mounted Weapon Changes
- Minor Ship Changes
- The following Ships will be changing classes from Light Freighter to Gunboat:
- Atlas-class Troop Transport Shuttle
- ATR-6 Assault Transport
- Crescent X-9
- Delta-class V-7 Escort Shuttle
- DX-9 Dropship
- Gamma Assault Shuttle
- Kom'rk-class Transport
- Lambda-class T-4a Shuttle
- Muurian Transport
- Nu-class Attack Shuttle
- RZ-68 Troop Transport
- Sentinel-class Landing Craft
- Zeta-class Long Range Shuttle
- The following Ships will see a change in Maneuvrability:
- Arquitens-class Light Cruiser: 2→3
- EF65 Meridian-Class Frigate: 2→3
- EF76 Nebulon-B Escort Frigate: 2→3
- Neutron Star-class Bulk Cruiser: 2→3
- Nova-class Battlecruiser: 2→3
- Adz-class Patrol Destroyer: 2→3
- CR-90 Corvette: 2→3
- Crusader-class Corvette: 3→4
- DP-20a Gunship: 1→4
- DP-20b Gunship: 2→4
- DP-20c Gunship: 2→3
- I-BEAM Starfighter: 6→7
- Miy'Til-class Starfighter: 6→7
- N-1 Starfighter: 5→6
- Star Saber XC-01 Starfighter MkI: 6→7
- Viper-class Starfighter: 6→7
- Z-95 Headhunter: 5→6
- JumpMaster 5000: 4→5
- Pelagia Duplex Command Assault Gunship: 5→4
- Tri-Mark VII Interceptor: 6→5
- UT-60D U-Wing Support Craft: 5→4
===NEW:===
-
- The following Ships had Party Slot Size changes:
- Consular-class Cruiser: 8→6 slots (-2)
- Discril-class Attack Cruiser: 8→6 slots (-2)
- DP-20c Gunship: 10→9 slots (-1)
- Foray-class Blockade Runner: 8→6 slots (-2)
- IPV-1 System Patrol Craft: 8→6 slots (-2)
- Tie/In Starfighter: 1→0.75 slots (-0.25)
- ATR-6 Assault Transport: 4→3 slots (-1)
- D5-Mantis Patrol Craft: 3→2 slots (-1)
- Delta-class JV-7 Escort Shuttle: 4→3 slots (-1)
- DX-9 Dropship: 4→3 slots (-1)
- Firespray-class Interceptor: 3→2 slots (-1)
- Gamma Assault Shuttle: 4→3 slots (-1)
- JumpMaster 5000: 3→2 slots (-1)
- Kom'rk-class Transport: 4→3 slots (-1)
- Lambda-class T-4a Shuttle: 4→3 slots (-1)
- Muurian Transport: 4→3 slots (-1)
- Nu-class Attack Shuttle: 4→3 slots (-1)
- Pursuer-class Enforcement Ship: 3→2 slots (-1)
- RZ-68 Troop Transport: 4→3 slots (-1)
- S40K Phoenix Hawk-class Light Pinnace: 3→2 slots (-1)
- Sentinel-class Landing Craft: 4→3 slots (-1)
- Ship Weapons will be changing on some ships(with the overall ship stat change coming in 2 weeks that affect RM stuff)
- Space Trooper Armour will be removed with the Ship stat Changes coming in 2 weeks.
I will NOT be updating Ship or Station components today, since that will change RM/RMP costs. That change is still coming in 2 weeks. For the above changes, this should happen relatively quickly, but I'll update this post when the changes are complete.
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(Edited by Falcon on Year 26 Day 95) | |
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Good afternoon SWC!
I'll start with the small announcement, since the rest of this is about the upcoming stats, and takes up a lot of space. Mador Anami will be stepping down as Quest Director, and will be replaced by Eli Descartes until either Mador returns or Eli chooses to step down. A HUGE thank you to Mador for everything he's done for the team. Mador was instrumental in helping coordinate Herdfest, as well as overseeing many large projects, some of which are still in production. We're gonna miss you buddy.
Now with regards to the upcoming stat changes, I don't remember if I promised it or not, but many people have asked for it, so below is a list of the expected upcoming RM changes for all ships as well as all constructable stations. As a reminder this next weekend (appromixately 8-10 days from now) we will be adding components to Ships and Stations. This will be in addition to the weapon changes started last week[EDIT: The weapon change will be finalized in the sync 8-10 days from now. Expect the weapons to change]. For the most part, don't expect Party Slots or Maneuvrability to change, however all other stats are fair game. We're going to try to keep most stats as close as we can to their current value, but some may change for balance reasons. The biggest difference you will see is Weight/Volume changes, due to components. Ships and Stations already built will have their stats updated, and any ship/station already under construction will not be affected by the RM changes. however, any Ship in the production queue and any Ship/Station built after the stat change will be affected.
(*The below images are subject to change and while we expect them to be the final numbers, they may be slightly different than the value below)
[EDIT: With the addition of components, entities now take the number of escape pods available into account for RM requirements. This is largely what you're seeing with the Meleenium increase, since each escape pod requires 30 Meleenium.]
A simple breakdown of what's going on behind the scenes are that each entity (Ships/Stations this next sync) will be comprised of Components. Components directly correlate to entity stats, and those stats directly correlate to RM requirements. When we eventually introduce entity modification, this means that when you modify a ship, you are also modifying the RM requirements for that ship(this is important for datacards with the modifications being used). We'll talk more about those changes when they become more relevant, but when we get there, expect the rules pages for entities to be "base versions" of those entities without any modifications.
In addition to the images below, you can also follow THIS LINK TO THE GOOGLE SPREADSHEET that has all of the below data in it. If you have any questions about the upcoming changes, please feel free to reach out to me either on Discord or via DM.
STATION CHANGE PICTURES (click them to open in new tab):




SHIP CHANGE PICTURES (click them to open in new tab):

















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(Edited by Falcon on Year 26 Day 94) | |
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Ayeta! A highly legitimate businessjawa of the clan L'uk has appeared on board Recycling I, Recycling II, Recycling III, and Recycling IV type space stations. L'uk sells a variety of rare and not-so-rare products which can only be purchased with the elusive Dooka.
- The shop will rotate every seven days.
- Each player will be given a list of between one and three potential purchase options.
- The exact number of options presented may change between shop rotations.
- Each player can purchase any, all, or none of these options.
- Each player may only purchase each option once.
Happy shopping!
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(Edited by Eli Descartes on Year 26 Day 91) | |
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- Another Jawa has appeared aboard Recycling Stations. They are multiplying? Utinni!
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Hello everyone!
I’ve got some exciting updates to share with you all about some changes on the team!
First off, Thank you to Erek for announcing that I’ve been promoted to Game Admin! Over the past several months (...perhaps longer), I’ve been working closely with the Dev and Quest Teams while balancing the support side of my Asim duties. Now, I’ll be joining Kyle (RIP), Arjuna, and Erek (Supes/Superman) on the Admin team! Arjuna will continue handling Galaxy Direction, Erek will focus on Game Design, Kyle will continue to be MIA, and I’ll be taking on the role of Implementation Director. I’ll still be closely involved with the Dev and Quest Teams, just as I have been, and I’m always here to help with support issues if needed, but otherwise the Asims are in excellent hands with Noctis, Chupa, Kodkod, and Koi at the helm, so feel free to reach out to them as well! You can find the full list of team members on the Team Members Page.
Along with this new role, I’ll be helping to develop and refine a Dev Roadmap for public release. This roadmap will outline our long-term goals and the steps we’re taking to get there, as well as answer any questions the dev team has about the way forward. Once it’s finalized, we’ll share it via Sim News so you’ll know exactly what to expect in the future.
Lastly, a quick heads-up about some upcoming changes to Ships and Stations. We’re almost ready to finalize these updates, but since they’ll impact RM costs(including the long awaited introduction of Nova to stations with concussions or porton-torpedoes), we want to make sure you have enough time to prepare. Consider this your (no less than)2-week notice that RM costs for Ships and Stations will change for any constructions after the stats update. Weapons and Damage Modifiers will likely be changing this weekend. The finalized list isn’t ready yet, but once it is, I’ll share it with you in a detailed Sim News post. Some RM costs will increase, some will decrease, and the same goes for RMP. If you’re concerned about the changes, I recommend boosting your stockpiles by about 25% for stations and 10% for ships.
[Edit to add that we will be removing some med rooms from the CR-92 Battle Corvette, Nova-class Battlecruiser, Kandosii, ISD, Battle Dragon, Acclamator, Home One, and SSD to bring us in line with the R&D Master Plan.]
That’s all for now! A huge thanks to everyone in the SWC Administration, past and present, for their support in getting me to this point. It’s a pleasure to serve this amazing community, and I’m always open to your feedback on how we can keep improving.
As always, if you have any questions or need support, don’t hesitate to reach out on our Discord Server or by Submitting a Support Ticket.
Thanks!
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Happy Friday, Combine:
I'm proud to announce that Falcon has been promoted to Game Admin for Implementation.
He will continue to work closely with the Dev and Asim teams on the advancement of the Star Wars Combine, hatching it into the stuff of our childhood daydreams.
With the flurry of feature changes, development progress, rules updates, and community engagement, it's hard to miss Falcon's level of involvement since joining the team. His teamwork, judgement, and work ethic have been a reliable and positive influence for the flock.
I look forward to seeing Falcon's many fine feather additions to the game.
Please congratulate him if you see him around.

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Counterfeit Medical Item Crates Rework
Counterfeit medical items have been changed so that they no longer contaminate an entire crate when merged into a crate of "normal" items. Instead crates will track how many fake items they contain, and you may randomly pull out a fake item.
Existing crates that are already contaminated have had the number of fakes they contain set to a random number between 1 and the number of uses in the crate. New rules are here.
Messages Archive
You can now view older DMs by clicking the show more button on the messages screen.
Timers Improvement
We have changed how we process timers, and now we have a fleet of 10 jawas working hard finishing your timers. Previously the single jawa was overworked. You can see them working hard on the Timer Status page which shows you up to date information on why your 15 second fire delay hasn't finished yet. (Blame Toe, it's always Toe).
Other changes
- Add locations to sentry droid events.
- Fix unpositioned bug when wrecking party leaders.
- Fixed an exploit with faction permissions and web services. Thanks to Thav Nago & Lucifer for reporting.
- Shield and ionic regen, and asteroid damage jobs have been changed to improve server performance.
Falcon Edit: We mentioned recently that the next major sync(this sync) would likely include some station/weapon stat changes. We did fully expect to sync that this time around, but we've hit a small snag and will wait just a bit longer to release that. Station stat changes are ready to go, but we're finalizing some things with weapons, and want to release the weapon and station changes together. Stay tuned for that, but in case you were confused why station stats look the same, that's why.
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(Edited by Falcon on Year 26 Day 82) | |
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[EDIT 1] The following work has been done:
- Station Rules pages have been updated with new stats/RM Requirements
- Space Stations have received components(back end change)
- Space Station Types have had RM/Stat changes applied
- All currently-in-game Stations have had their stats applied
- Ship rules pages have been updated with new stats/weapons/RM Requirements
- Ships have received components(back end change)
- Ship Types have had RM/Stat/Weapon changes applied
- These are not your individual ships. These are the ship types as a whole. (If you have any confusion about the stats your ship will be at, refer to the rules page. it is correct.)
- Currently-in-game ships have been marked for stat changes (back end change // currently in progress as of this edit)
- NOTE: Your ships will likely show that they are modded even if they previously were not. This is a part of the marking process and is what allows us to bring all currently-in-game ships up to date with their respective rules pages.
- Some Ships/Stations have had room type modifications(see below for changes)
Ships have not had all of their stats updated, because I've run out of time to work on this tonight. Kodkod will be taking over some of the back end changes for me while I sleep, and I will work on finishing these changes tomorrow. Some ships are now overencumbered and have surpassed their w/v caps. You will need to unload them to/below their w/v cap in order to move/load them further.
I've posted in the former Ship Stat feedback thread, but it has been renamed to add stations to the feedback mix. Please post in that thread with feedback you have(no matter how small/silly you may think it is). (QUICK LINK HERE)
Finally, below are the room modifications:
• Golan II:
• -2 Medical Rooms (0 remaining)
• Hangar Bay removed
• Executor-class Star Destroyer:
• -8 Medical Rooms (1 remaining)
• Hangar Bay removed
• Victory-class Star Destroyer:
• -2 Medical Rooms (0 remaining)
• Hangar Bay removed
• MC-80 Home One-class Star Cruiser:
• -1 Medical Room (1 remaining)
• Hangar Bay removed
• Nova-class Battlecruiser:
• -1 Medical Room (0 remaining)
• Hangar Bay removed
• Ithorian Herdship:
• -5 Medical Rooms (1 remaining)
• Hangar Bay removed
• Interdictor-class Heavy Cruiser:
• -2 Medical Rooms (0 remaining)
• Hangar Bay removed
• Battle Dragon:
• -2 Medical Rooms (1 remaining)
• Hangar Bay removed
• Acclamator-class Assault Ship:
• -2 Medical Rooms (0 remaining)
• Hangar Bay removed
• CR-92 Battle Corvette:
• -1 Medical Room (0 remaining)
• Imperial I-class Star Destroyer:
• -3 Medical Rooms (1 remaining)
• Hangar Bay removed
• Prometheus-class Star Craft:
• -1 Medical Room (1 remaining)
• Kandosii-type Dreadnaught:
• -1 Medical Room (0 remaining)
• Hangar Bay removed
• Zero-G Spacetrooper Armor Mark I:
• All rooms deleted
_____________________________________
Good evening folks,
As promised, the Ship/Station component changes are going live today, and I will be starting them now. Over the next while, you will slowly see many of the ship/station stats and weapons change on the rules pages. Following that, you will then see your own ships/station stats/weapons updated to match the rules pages. Once all these changes are complete, I will edit this Sim News with an announcement that it is complete.
Please let me know if you have any questions in the meantime. Thank you!
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(Edited by Falcon on Year 26 Day 103) | |
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Good news everyone! I'll cut right to the chase: We have found a way to keep your Zero-G armour in the game without removing it! Instead of the armour being removed this weekend, we have partnered up with Raid: Shadow Legends The Galactic Empire to ensure all suits in privately stolen owned hands will remain there. The Galactic Empire will be pushing out an update this weekend with the upcoming changes that will remotely disable all Zero-G armour suits and weld them shut, meaning there will be no way to go inside them. For those of us who like lists, here's what that looks like(if you hate lists, avert your eyes):
- Zero-G armour suits will have their only room removed to prevent anyone from accessing it
- Zero-G will not get any current or future stat updates (the RM change might still go through but it obviously won't directly affect anyone)
- Come R&D Modification, the Zero-G suit will not be researchable or modifiable
- All suits will get a one time free move to their final resting location (click me)
The Galactic Empire has assured me that anyone who returned their Zero-G Armour for the offered reward would be eligible to have the transaction reversed, however, the forges of Fondor light once more, which leads us unto my next point: Super Capitals have once again been enabled for construction.
Finally, I leave you all with one final bit of good news. We have decided to remove the Escape Pod RM requirements from all ships, since escape pods do not provide RMs when recycled. We're still aiming for this weekend to push out the following changes:
- Some Ships/Stations will receive new weapons (I apologize, I do not have a nicely formatted version of this list, so you'll have to find out this weekend. Generally speaking, this is going to be consolidating heavy lasers into quads)
- Ship/Station Stat changes
- Ship/Station RM changes
- Ships/Stations gaining components (back end change that drives the aforementioned 3 changes
Thank you to the Galactic Empire personnel who helped to provide an IC solution to an OOC problem, even if we didn't end up using it. As always, if you have any questions, please feel free to let us know. Thanks!
P.S. Just thought about this before I submitted this post, but we have done some back end work to try and pinpoint what is causing the issues with shield regen failing repeatedly. At the very least, we will be notified much quicker when it happens and can take action to fix it faster. One change we made on the back end is that asteroid damage happens at :10 past the hour and shield regen happens at :40 past the hour, so they are offset by 30 minutes. We suspect there may have been an issue caused by them running at the same time, but we will keep you all updated.
P.P.S.
<@Falcon> oh yeah the RM thing I posted the other day is wrong now, but just take `RM requirement x # Epods` away from the proposed RM requirement and you'll have the actual value
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(Edited by Erek on Year 26 Day 100) | |
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We have identified an issue with the hourly/daily jobs not running as intended and are investigating the issue. This will likely take some time, but we will update you when the issue is fixed. This should not affect timers or most actions you take within the game itself. Thanks for your patience.
EDIT: Thanks for your patience during the unexpected game downtime. We identified an issue with our ships table corrupting, which required us to restore a backup of the table. The issue should be fixed temporarily, however this is the second occurrence, so there may be scheduled maintenance in the future to fully fix the issue. Please let us know if the shield regen stops working again, and thanks again for your understanding.
EDIT Y26 D98: We are aware the issue has returned and are investigating. That may result in more unplanned maintenance, so consider this your advance notice that the game may go down for a short period of time soon.
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(Edited by Falcon on Year 26 Day 98) | |
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- Fix bulk item movement crash when moving more than 64 items.
- Fix combat event page crash when printing event with invalid location.
- Fixes for orphaned bounty squads fleeing.
- Minor improvements for the custom room decal page.
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Last Edit, I promise, but in order to encourage participation in showdowns, I will be enabling XP in showdown arenas at 10% the normal rate. If you'd like to have your own arena, please ensure you read the rules concerning showdown use and then post in this thread to request your own arena. You can also check out the FAQs for Space/Ground Showdowns(though space is the current focus) The XP will be on for roughly 48 hours. Enjoy!
[EDIT: XP has been turned off for showdown arenas (congrats on the 2 free days extra!)]
=======================
The below changes are done (please pay attention to the 3 notes at the bottom). With these new weapon changes, we highly encourage all of you to participate in showdowns with ships that received some of these changes, and post any feedback you have in this thread here, so we can adjust stats as needed. Thanks!
EDIT: Added clarification on slot sizes below, sorry for the previous quick blurb.
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Good morning USA, and happy Sunday!
As promised in my last Sim News, I'm going to be starting the update of the following items:
- Mounted Weapon Changes
- Minor Ship Changes
- The following Ships will be changing classes from Light Freighter to Gunboat:
- Atlas-class Troop Transport Shuttle
- ATR-6 Assault Transport
- Crescent X-9
- Delta-class V-7 Escort Shuttle
- DX-9 Dropship
- Gamma Assault Shuttle
- Kom'rk-class Transport
- Lambda-class T-4a Shuttle
- Muurian Transport
- Nu-class Attack Shuttle
- RZ-68 Troop Transport
- Sentinel-class Landing Craft
- Zeta-class Long Range Shuttle
- The following Ships will see a change in Maneuvrability:
- Arquitens-class Light Cruiser: 2→3
- EF65 Meridian-Class Frigate: 2→3
- EF76 Nebulon-B Escort Frigate: 2→3
- Neutron Star-class Bulk Cruiser: 2→3
- Nova-class Battlecruiser: 2→3
- Adz-class Patrol Destroyer: 2→3
- CR-90 Corvette: 2→3
- Crusader-class Corvette: 3→4
- DP-20a Gunship: 1→4
- DP-20b Gunship: 2→4
- DP-20c Gunship: 2→3
- I-BEAM Starfighter: 6→7
- Miy'Til-class Starfighter: 6→7
- N-1 Starfighter: 5→6
- Star Saber XC-01 Starfighter MkI: 6→7
- Viper-class Starfighter: 6→7
- Z-95 Headhunter: 5→6
- JumpMaster 5000: 4→5
- Pelagia Duplex Command Assault Gunship: 5→4
- Tri-Mark VII Interceptor: 6→5
- UT-60D U-Wing Support Craft: 5→4
===NEW:===
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- The following Ships had Party Slot Size changes:
- Consular-class Cruiser: 8→6 slots (-2)
- Discril-class Attack Cruiser: 8→6 slots (-2)
- DP-20c Gunship: 10→9 slots (-1)
- Foray-class Blockade Runner: 8→6 slots (-2)
- IPV-1 System Patrol Craft: 8→6 slots (-2)
- Tie/In Starfighter: 1→0.75 slots (-0.25)
- ATR-6 Assault Transport: 4→3 slots (-1)
- D5-Mantis Patrol Craft: 3→2 slots (-1)
- Delta-class JV-7 Escort Shuttle: 4→3 slots (-1)
- DX-9 Dropship: 4→3 slots (-1)
- Firespray-class Interceptor: 3→2 slots (-1)
- Gamma Assault Shuttle: 4→3 slots (-1)
- JumpMaster 5000: 3→2 slots (-1)
- Kom'rk-class Transport: 4→3 slots (-1)
- Lambda-class T-4a Shuttle: 4→3 slots (-1)
- Muurian Transport: 4→3 slots (-1)
- Nu-class Attack Shuttle: 4→3 slots (-1)
- Pursuer-class Enforcement Ship: 3→2 slots (-1)
- RZ-68 Troop Transport: 4→3 slots (-1)
- S40K Phoenix Hawk-class Light Pinnace: 3→2 slots (-1)
- Sentinel-class Landing Craft: 4→3 slots (-1)
- Ship Weapons will be changing on some ships(with the overall ship stat change coming in 2 weeks that affect RM stuff)
- Space Trooper Armour will be removed with the Ship stat Changes coming in 2 weeks.
I will NOT be updating Ship or Station components today, since that will change RM/RMP costs. That change is still coming in 2 weeks. For the above changes, this should happen relatively quickly, but I'll update this post when the changes are complete.
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(Edited by Falcon on Year 26 Day 95) | |
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Good afternoon SWC!
I'll start with the small announcement, since the rest of this is about the upcoming stats, and takes up a lot of space. Mador Anami will be stepping down as Quest Director, and will be replaced by Eli Descartes until either Mador returns or Eli chooses to step down. A HUGE thank you to Mador for everything he's done for the team. Mador was instrumental in helping coordinate Herdfest, as well as overseeing many large projects, some of which are still in production. We're gonna miss you buddy.
Now with regards to the upcoming stat changes, I don't remember if I promised it or not, but many people have asked for it, so below is a list of the expected upcoming RM changes for all ships as well as all constructable stations. As a reminder this next weekend (appromixately 8-10 days from now) we will be adding components to Ships and Stations. This will be in addition to the weapon changes started last week[EDIT: The weapon change will be finalized in the sync 8-10 days from now. Expect the weapons to change]. For the most part, don't expect Party Slots or Maneuvrability to change, however all other stats are fair game. We're going to try to keep most stats as close as we can to their current value, but some may change for balance reasons. The biggest difference you will see is Weight/Volume changes, due to components. Ships and Stations already built will have their stats updated, and any ship/station already under construction will not be affected by the RM changes. however, any Ship in the production queue and any Ship/Station built after the stat change will be affected.
(*The below images are subject to change and while we expect them to be the final numbers, they may be slightly different than the value below)
[EDIT: With the addition of components, entities now take the number of escape pods available into account for RM requirements. This is largely what you're seeing with the Meleenium increase, since each escape pod requires 30 Meleenium.]
A simple breakdown of what's going on behind the scenes are that each entity (Ships/Stations this next sync) will be comprised of Components. Components directly correlate to entity stats, and those stats directly correlate to RM requirements. When we eventually introduce entity modification, this means that when you modify a ship, you are also modifying the RM requirements for that ship(this is important for datacards with the modifications being used). We'll talk more about those changes when they become more relevant, but when we get there, expect the rules pages for entities to be "base versions" of those entities without any modifications.
In addition to the images below, you can also follow THIS LINK TO THE GOOGLE SPREADSHEET that has all of the below data in it. If you have any questions about the upcoming changes, please feel free to reach out to me either on Discord or via DM.
STATION CHANGE PICTURES (click them to open in new tab):




SHIP CHANGE PICTURES (click them to open in new tab):

















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(Edited by Falcon on Year 26 Day 94) | |
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- Another Jawa has appeared aboard Recycling Stations. They are multiplying? Utinni!
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Counterfeit Medical Item Crates Rework
Counterfeit medical items have been changed so that they no longer contaminate an entire crate when merged into a crate of "normal" items. Instead crates will track how many fake items they contain, and you may randomly pull out a fake item.
Existing crates that are already contaminated have had the number of fakes they contain set to a random number between 1 and the number of uses in the crate. New rules are here.
Messages Archive
You can now view older DMs by clicking the show more button on the messages screen.
Timers Improvement
We have changed how we process timers, and now we have a fleet of 10 jawas working hard finishing your timers. Previously the single jawa was overworked. You can see them working hard on the Timer Status page which shows you up to date information on why your 15 second fire delay hasn't finished yet. (Blame Toe, it's always Toe).
Other changes
- Add locations to sentry droid events.
- Fix unpositioned bug when wrecking party leaders.
- Fixed an exploit with faction permissions and web services. Thanks to Thav Nago & Lucifer for reporting.
- Shield and ionic regen, and asteroid damage jobs have been changed to improve server performance.
Falcon Edit: We mentioned recently that the next major sync(this sync) would likely include some station/weapon stat changes. We did fully expect to sync that this time around, but we've hit a small snag and will wait just a bit longer to release that. Station stat changes are ready to go, but we're finalizing some things with weapons, and want to release the weapon and station changes together. Stay tuned for that, but in case you were confused why station stats look the same, that's why.
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(Edited by Falcon on Year 26 Day 82) | |
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Good afternoon,
We talked a few years ago now about how ship stats (all entity types but ships especially) would be changing in an effort to be compatible with R&D. We have a change that needs to be made before ship stats are pushed, but I would expect around the time the next major sync happens that we will be pushing station stat updates. This will affect all stations currently in the game as well as new ones.
No I cannot give you a preview of the stats coming, but every station (and ships eventually) will be affected in some way. Expect Ships within the next couple weeks, but it's coming sooner than you think.
Please reach out to someone other than me if you have any questions. Thanks!
edit: We will also be rebalancing ship/station-type weapons in this timeline.
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Custom Room Decals
You can now submit and apply room decals (apply via the CP exchange). Room decals let you add bling to your ship (or station, vehicle, facility) room maps.
Room decals cost 10 CP each to apply to a room. Room decals can be uploaded for 250 CP each (and must be approved by the art queue team).
Currently all submitted room decals are communally applicable. The rules for submitting new room decals are here (and more detailed rules for how to create your own decals are here).
Faction Combat Events
Faction combat events are now split onto their own page and have their own notifier icon.
Also, new combat events are now tagged with their location.
Other Changes
- New faction privilege required for performing cybernetic installs.
- Fixed an issue where you can sell your installed cybernetic custom image item.
- Showdown AI teams now spawn as hostile owner.
- Fixed issue with healing and party kicking.
- Some improvements to Google/Discord integrations.
- Some fixes to some coloured status bars to be drawn in inverted colours.
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Holocron and guide will be undergoing some maintenance over the next few hours and will be unavailable.
Done for now. Both wikis moved and updated. Some more maintenance later today when we update the SSL certs.
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(Edited by Clarr Solo on Year 26 Day 75) | |
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More OAuth updates have been synced!
Discord:
- Fire Delay while in a ship will no longer notify you twice (delay attached to the character, and delay attaqched to the lead ship). You will only receive the one notification that is attached to the character.
- The <span> HTML tag has been removed to the travel event notification received upon exiting hyperspace into an asteroid field.
Google:
- Google OAuth is now supported and you will be able to register your account with Google once the glorious Sim Master configures the Google end of the process. I will edit this post once that has been completed.
Edit: Google Oauth is now functional in your playyer settings page and for logging in to SWC.
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(Edited by Dwemner Askalad on Year 26 Day 71) | |
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Asset laundering is still asset laundering even if your friend your last character sent all it's possesions to stops playing the game. 21-day ban and (likely) seizure of the assets as I go through the transaction history of what was sold and bought.
Year 26 Day 91, 16:58
Kodkod banned player Lavidean Veir providing the following reason: Asset Laundering
Year 26 Day 91, 16:57
Kodkod banned player Matt Adams providing the following reason: Asset Laundering
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Year 26 Day 90, 9:50 Arjuna banned player Lyric Tickstar providing the following reason: PG-13
Please keep all in-game interactions, images, messages, or other content to a PG-13 level.
Player can request unban in 28 days time.
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Y26D77 17:53
Kodkod banned player Sean Pax providing the following reason: Multi Ban, avoiding 21 day respawn timer
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(Edited by Kodkod on Year 26 Day 77) | |
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SALUTATIONS!
It is with great excitement and privilege that we introduce our TWO new Asims joining the team:
- Remus Soran, who will go by the name Kodkod (although, let's be honest, this picture might be a more accurate representation).
- Aquioz Lazule, who will adopt the name Koi.
Please join us in giving them a warm welcome! We’re thrilled to see what they’ll bring to the team.
Why two Asims this time? Well, I’ll be stepping back a bit over the next six months, and these two will help cover the gap. Remus already has some hands-on experience with admin tools from his time on the dev server, so he’s ready to hit the ground running. Aquioz is newer to this, but he’s eager to learn and contribute in every way he can. Both will be ready to assist soon, so don’t hesitate to reach out when you see them around!
This round, we received a total of 10 applications, and we’d like to extend our heartfelt thanks to everyone who applied. If you weren’t selected this time, don’t be discouraged—there will be more opportunities in the future!
As always, if you have questions, comments, or concerns, feel free to submit a support ticket. And, of course, a big thank you to Noctis for selecting our newest Asims!
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Stephan Celebesario is now known as Altaayir Cel Ebesario.
That's all
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Today we wish Platypus a farewell as he steps down from the Asim team and returns to his character Bjaco Acker. Platypus has been an instrumental member of the team, helping with everything from Herdfest coordination to assisting with general staff duties and providing good input and feedback on various dev discussions.
Thank you Plat, for your time with us. You're gonna be missed buddy!
With this announcement comes a heads up that we may be opening Asim applications again in the near future, so start thinking about if that's something you'd like to do.
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1 Y25D343 7:59 Falcon banned player Elamas Ghent providing the following reason: Multi Ban - many multi accounts // permanent ban
2 Y25D343 7:59 Falcon banned player Durba Furba providing the following reason: Multi Ban - many multi accounts // permanent ban
3 Y25D343 7:59 Falcon banned player Matajambo Surgeproviding the following reason: Multi Ban - many multi accounts // permanent ban
4 Y25D343 7:59 Falcon banned player Wen Chinelo providing the following reason: Multi Ban - many multi accounts // permanent ban
5 Y25D343 7:59 Falcon banned player Joupi June providing the following reason: Multi Ban - many multi accounts // permanent ban
6 Y25D343 7:59 Falcon banned player Stoober McDabrafooserproviding the following reason: Multi Ban - many multi accounts // permanent ban
7 Y25D343 7:59 Falcon banned player Alabaster Mosesproviding the following reason: Multi Ban - many multi accounts // permanent ban
8 Y25D343 7:59 Falcon banned player Loiuwpoka Su providing the following reason: Multi Ban - many multi accounts // permanent ban
In addition, Quillo Farha and Gaitale Jokar have been included in this permanent ban upgrade. One account, kids. That's all you're allowed.
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Year 25 Day 295, 20:05 Noctis banned player Welck Gisk providing the following reason: Multi Ban
Year 25 Day 295, 20:05 Noctis banned player Lonus Yurashima providing the following reason: Multi Ban
Year 25 Day 295, 20:05 Noctis banned player Enim Nebuo providing the following reason: Multi Ban
Each player may only have 1 character. Oldest account can submit a help ticket for an unban in 7 days and forfeiture of assets.
kthxluvubai
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Mitth Wake has been issued a Strike 0 for IC/OOC separation. This strike will last one year from today's date or until another strike is issued.
A reminder folks: Your OOC life and your IC life are two separate planes of existense that do not interconnect. It is okay that sometimes you have Real Life issues to attend to, and that may mean you are unable to tend to things IC. Remember that SWC is just a game, and although you may be attached to things in this game, it will not last forever. Communicating OOC obligations is okay, but leveraging OOC excuses to give yourself an IC advantage is not okay and breaks the IC/OOC rules.
As always, if you have any issues, please feel free to reach out or submit a support ticket.
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Year 25 Day 235, 12:34
Chupacabra banned player Malcolm Marrz Blaine providing the following reason: Sharing OOC info. This is not cool, thus a strike is being issued.
Strike 1. The player may submit a ticket in one week to request unban.
XOXO,
Chups
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Year 25 Day 221, 21:59 Noctis banned player Dietrich Rakshesh providing the following reason: Harassment
Player was given an immediate strike 2 and can request an unban through a help ticket at support.swcombine.com in 3 weeks.
Falcon Edit:
Year 25 Day 225, 14:15 Falcon banned player Ahm Chin providing the following reason: Multi Ban -- ban evasion
I'm issuing strike 3 for ban evasion. This ban is now permanent.
Year 25 Day 227, 12:49 Falcon banned player Lothor Shan providing the following reason: Multi Ban - Dietrich Rakshesh remake
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(Edited by Falcon on Year 25 Day 227) | |
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Gorgo Cyclo has been issued with a strike 1 ban for repeatedly stealing items from HerdFest.
Year 25 Day 166, 8:28 Platypus banned player Gorgo Cyclo providing the following reason: HerdFest misbehaviour
Submit a support ticket in 7 days.
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And it's fresh! Just like this tournament!
To start with the mandatory pre-tournament orientation, please click here.
With that out of the way, let me tell you things.
First, it starts on 4/11 or Y26 D137(ish). Sign ups close 4/4 or Y26 D130(ish). Yes, I could have made a 4/20 joke but I didn't. We'll have time for that later, trust me.
Secondly, here are the prizes since I know you all like free things. If you make it to a prize tier, remember that you can also choose to get a prize from any lower tier. (1st place can pick anything on the list, 2nd place can pick anything except 1st and so on).
1st:
1 x Ardent DC
1 x CR-92 DC
1 x Acclamator DC
2nd:
1 x Kom'rk Class Transport
1 x Xanadu-class Superyacht
1 x Spirit-Class MSA1
50m Credits
3rd:
1 x Tri-Mark
1 x Nu-Class Attack Shuttle
1 x ETA-class Shuttle
25m Credits
4th:
1 x YT-1210
1 x Dynamic Class Freighter
1 x JX40 Jailspeeder
10m Credits
Knockout Participants:
1 x ETA-5
1 x BARC Speeder
1 x BTL-A4 Y-wing Longprobe
5m Credits
Everyone:
1 x CK-6 Swoop Bike DC
1 x HWK-290 Light Freighter DC
1 x R0-L0
Is the prize tier list balanced? IDK man. I'm a goat pretending to be a man who is really three jawas in a trenchcoat behind a keyboard. I'm in it for lulz, not sanity.
Some other neat links
The rule updates
Definitely not this discord
This sign up sheet
The bracket
Remember to thank Noctis. If you don't, I will know and I will find you. D:<
The schedule (will add later, this is placeholder. Deal with it.)
Also, keep a lookout for the blue flashing icon as I modify this post with more information.
Edit 1 - Chupa can't combine time and failed hard. Be sure to ping him relentlessly on discord and laugh at him for his mistake.
Edit 2 - Rules have been updated. Big changes. Be sure to read carefully. You will notice increased madness and a changed prize due to popular request. Enjoy!
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(Edited by Chupacabra on Year 26 Day 102) | |
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Ayeta! A highly legitimate businessjawa of the clan L'uk has appeared on board Recycling I, Recycling II, Recycling III, and Recycling IV type space stations. L'uk sells a variety of rare and not-so-rare products which can only be purchased with the elusive Dooka.
- The shop will rotate every seven days.
- Each player will be given a list of between one and three potential purchase options.
- The exact number of options presented may change between shop rotations.
- Each player can purchase any, all, or none of these options.
- Each player may only purchase each option once.
Happy shopping!
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(Edited by Eli Descartes on Year 26 Day 91) | |
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Hello everyone!
I’ve got some exciting updates to share with you all about some changes on the team!
First off, Thank you to Erek for announcing that I’ve been promoted to Game Admin! Over the past several months (...perhaps longer), I’ve been working closely with the Dev and Quest Teams while balancing the support side of my Asim duties. Now, I’ll be joining Kyle (RIP), Arjuna, and Erek (Supes/Superman) on the Admin team! Arjuna will continue handling Galaxy Direction, Erek will focus on Game Design, Kyle will continue to be MIA, and I’ll be taking on the role of Implementation Director. I’ll still be closely involved with the Dev and Quest Teams, just as I have been, and I’m always here to help with support issues if needed, but otherwise the Asims are in excellent hands with Noctis, Chupa, Kodkod, and Koi at the helm, so feel free to reach out to them as well! You can find the full list of team members on the Team Members Page.
Along with this new role, I’ll be helping to develop and refine a Dev Roadmap for public release. This roadmap will outline our long-term goals and the steps we’re taking to get there, as well as answer any questions the dev team has about the way forward. Once it’s finalized, we’ll share it via Sim News so you’ll know exactly what to expect in the future.
Lastly, a quick heads-up about some upcoming changes to Ships and Stations. We’re almost ready to finalize these updates, but since they’ll impact RM costs(including the long awaited introduction of Nova to stations with concussions or porton-torpedoes), we want to make sure you have enough time to prepare. Consider this your (no less than)2-week notice that RM costs for Ships and Stations will change for any constructions after the stats update. Weapons and Damage Modifiers will likely be changing this weekend. The finalized list isn’t ready yet, but once it is, I’ll share it with you in a detailed Sim News post. Some RM costs will increase, some will decrease, and the same goes for RMP. If you’re concerned about the changes, I recommend boosting your stockpiles by about 25% for stations and 10% for ships.
[Edit to add that we will be removing some med rooms from the CR-92 Battle Corvette, Nova-class Battlecruiser, Kandosii, ISD, Battle Dragon, Acclamator, Home One, and SSD to bring us in line with the R&D Master Plan.]
That’s all for now! A huge thanks to everyone in the SWC Administration, past and present, for their support in getting me to this point. It’s a pleasure to serve this amazing community, and I’m always open to your feedback on how we can keep improving.
As always, if you have any questions or need support, don’t hesitate to reach out on our Discord Server or by Submitting a Support Ticket.
Thanks!
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Happy Friday, Combine:
I'm proud to announce that Falcon has been promoted to Game Admin for Implementation.
He will continue to work closely with the Dev and Asim teams on the advancement of the Star Wars Combine, hatching it into the stuff of our childhood daydreams.
With the flurry of feature changes, development progress, rules updates, and community engagement, it's hard to miss Falcon's level of involvement since joining the team. His teamwork, judgement, and work ethic have been a reliable and positive influence for the flock.
I look forward to seeing Falcon's many fine feather additions to the game.
Please congratulate him if you see him around.

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Deathmatch has concluded! Long live new champion, Memnoch, who has succeeded in narrowly stopping the blue lady from winning twice. Go vote in the new Deathmatch!
As is tradition, new Grudge Matches have appeared. Falcon has a list of everyone who voted Crow in the last round and you'll be getting coal next Winterfest.
Be sure to submit new and exciting and definitely not trolling grudge matches for the future!
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Asim applications are now closed. Thanks to all who applied!
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Hi folks,
Asim applications will close tonight after 23:59. These are the final moments to get them in!
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Seasons Greetings!
I hope you all are having yourself a happy Holiday Season(and if not, that's okay too! Or I hope it gets better!). Now that I'm done terrorizing the rooms aboard your ships
If you are interested, here are the rules:
- Newly hired asims are not required to irrevocably drop their character. Instead, their characters are suspended for the duration of being an Asim.
- Asims have no In-Character (IC) activity related to their suspended character while working for the administration.
- Asims will have a defined period of service of six months after which they may step down, or remain until they desire to return to the game.
- Compensation in the form of Combine Points will be provided for Asims who remain active and effective throughout their service period.
- Asims are required to use Discord and must be active in staff channels, as that is how the majority of decisions are made.
- Asim duties center around helping players affected by bugs, handling support tickets, and dealing with rules violations. There may be opportunities for asims to assist in designing RP opportunities for SWC at large, along with participating in discussion on game features before they are announced or implemented.
Applications should be submitted via Darkness Message to both Arjuna and Falcon. Please answer the following questions in your application(Note that this year we've added a 3rd scenario-based section):
SWC-specific questions:
- What is your Combine handle?
- How long have you played SWC?
- What have you done IC so far (including previous characters)? What are you working on currently, and what is your position with your faction?
- Why do you want to become an Asim and what would you contribute?
- Are you involved in any other online games or RPGs of a similar nature? If so please describe your position and responsibilities
- Please provide three references of SWC members who are not on the administration team that have been in the game for at least two years.
- If someone wrote a biography about your character what would the Title be? What is the best chapter?
Real-life questions:
- Where do you live?
- How old are you?
- What is your occupation?
- If you were an animal, what would you be(this is incredibly important)?
- How much time are you potentially available to volunteer per week on improving SWC?
- Have you performed administrative duties in the past or organized groups/events?
- What is your favorite fish fact?
Scenario Questions:
- Imagine for a moment you are on the team. A player accuses another of harassment but provides little evidence. How do you investigate and resolve this?
- A SWC Teams member suggests a game mechanic change that could be seen as biased toward their faction. How do you handle it?
- You discover a team member is using their position to gain an unfair advantage in the game. What do you do?
- How would you approach working with other Asims to resolve disagreements on game design or rules enforcement?
- How do you handle situations where players are being hostile or overly demanding?
If you are not interested
and are still reading this post feel free to send seasons greetings to Noctis.
Asim Applications will close around Y26 D47 (January 11, 2025)
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(Edited by Falcon on Year 26 Day 48) | |
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Avast, me hearties! Gather 'round fer some rum-soaked news!
Our spyglasses be spyin' new bandit contraptions prowlin' the spaceways! Aye, AT LEAST 9 fresh vessels, listed below fer yer plunderin’ pleasure:
These scallywag ships be seen only in bandit spawns fer now. If ye’ve a hankerin’ to claim one, ye’ll need to capture 'em yerselves, savvy? An extra bonus fer the lot o’ ye recyclin' savvy swabs— the GS-100 be fit fer recyclin’ at the same rate as the GRZ (keep yer peepers peeled fer the Recycling Rules Page update comin’ soon). If ye fancy, ye can peep the Space Bandits Rules Page and see how often these scallywags be comin' round the block.
So hoist yer metaphorical cutlasses and set sail fer adventure! May the stars favor yer huntin’, and may the solar wind be ever at yer back! YARRR!
EDIT: Upon popular requests the Freighters now have storage rooms for storing their... freight.
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(Edited by Falcon on Year 26 Day 36) | |
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I come to you with atonement for the room map shenanigans...
Deathmatch has been advanced to the final round!! Go and vote for who hate the least!
Additionally, as is tradition, Grudge Matches have been updated as well! I gave you all plenty to deliberate amongst yourselves on, so take your time. That being said, since most of you decided deathmatch should NOT result in death, I am unhappy to announce that we will not be implementing the death feature associated with that suggestion. The other two match results come as no surprise to anyone.
As always, if you have any questions, comments, concerns, etc. you can DM me where I'll ignore it or you can submit a support ticket!
I will now leave you with this fish fact I found:
Fish feel pleasure, not just pain
Fish interact and form relationships with each other and other fish species. For example, bluestreak cleaner wrasses provide a special service to fellow fish. The wrasses swim into the gills and mouths of their “clients” to remove and feed on their parasites. In some cases, their clients are fish who’d otherwise eat them. So, to help appease them, the wrasses will often stroke their clients with their fins. Studies have shown that being stroked by cleaner fish is not only a pleasurable feeling for client fish, it also helps them to relieve stress — almost like a therapeutic massage.

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Hello everyone.
I was talking to a little bird, and he reminded me how much you all enjoy CPs, so I figured I would see how true that was. I have been working towards getting Ground Showdowns up and running again because, if you haven't noticed, we have a lot of exciting ground combat features that would be really nice for you all to test out. I'm about halfway through my work, and I remember getting tired of having only one map to play on in the past.
This is where you all come in, as I don't want to be the only one making maps. I need suggestions and some new ideas for new cities for us to all play in. I have made a post to keep everything contained in the Work for CPs area. Head over there to see the rules and what you need to do to join in.
Edit: Y25 D217
Just a friendly reminder, don't forget to submit or vote.
Edit Y25 D233
We have had a very busy week so far and I don't want to stop the fun, so here's a quick update from me. First off, thank you to everyone who created city designs. They were all very enjoyable to see, but unfortunately, I couldn't accept them all. CPs have been awarded for the 30 cities I did pick, and I'll let the winners brag about their creations. With that being said, Ground Showdowns have been released and can now be enjoyed. Contact your local showdown coordinator to setup a match and continue enjoying all the new things this week.
Falcon Edit: I've posted a Ground Showdown FAQ for how to set up ground showdowns in the FAQ portion of the forums. Enjoy!
EDIT Y25 D245
Hey Folks, I've added 18 new fitouts for showdown use(IDs 68 - 86 in the FAQ pictures). You can check them out in the FAQ (link above) or on their rules page.
^^ apparently this added them to the available loadouts for bandits so uhh.... in the meantime, good luck!!
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(Edited by Falcon on Year 25 Day 248) | |
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Hello everyone, having come back from a brush with IRL permadeath, I would like to try rewarding the grim reaper by doing something with SWC permadeath. The main stumbling block is that we do not appear to have a consensus on whether to go towards the light or run away from it.
Therefore I am launching this survey in order that the SWC community may express its hopes, dreams and wishes as we continue to approach global combat. May the future ever be filled with violence and destruction in this universe, which literally has Wars in its name.
Click here for survey
If you have questions, feel free to hit me up in DMs. Or submit a support ticket.
Edit: The survey will remain open for a week and be closed around D246. Results may be published shortly after that point.
Edit2: 544 responses so far. There are still three days until I close this.
The survey has been closed. Stand by for results.
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(Edited by Platypus on Year 25 Day 246) | |
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FALCON EDIT Y25 D228: This is the final update for this sim news post. Herdfest server has been archived and you may now claim items aboard the T2 and Herdship (with the exception of items currently being spawned by another character. Give them ample time to pick their item up from the floor).
Thanks again for participating and enjoy your day!
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FALCON EDIT Y25 D206: I will be archiving the HerdFest Discord server in ~24 days(just setting all channels to read-only and removing extra privs). Once that is done, I will post one final update here. Additionally, when the server is archived, I will not be enforcing the "no stealing from HerdFest" rule. So basically, if you want your stuff, you have until I post the next update to grab your stuff or someone else is gonna come along and steal it.
one caveat to this is that if you follow a latecomer into the Baffor Jubilee and claim their prize right when it's spawned, then that will be enforced.
That is all. See you in 24 days!
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It seems we Platypus forgot to make a Sim News about this... sorry!
The Ithorian Explorer who used to teleport you to the Herdship has gone home. The rewards vendor is still available and can be found in the cockpit of the Herdship which you can travel to at the following coordinates:
Sector: Bright Jewel
System: Bright Jewel (-5, 185)
System Position: (12, 9)
We have no plans to remove the rewards vendor any time soon, so if you still have leaves burning a hole in your pocket, feel free to spend them!
Platypus Edit: Sorry, my bad! One note - the Herd Meet Host in the Bafforr Jubilee's entrance can still send you home one last time. This NPC will be removed after D194.
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(Edited by Falcon on Year 25 Day 228) | |
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