Alissma
  2040 active members
  212 are Online

Year

25

Day

345

Time

08:18:50

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Player Administration

It has been [0] days since the last ban.
(Posted by Falcon on Year 25 Day 343)
1 Y25D343 7:59 Falcon banned player Elamas Ghent providing the following reason: Multi Ban - many multi accounts // permanent ban...
[more]

Loki is best asim
(Posted by Noctis on Year 25 Day 295)
Year 25 Day 295, 20:05 Noctis banned player Welck Gisk providing the following reason: Multi Ban Year 25 Day 295, 20:05 Noctis ban...
[more]

A reminder about IC/OOC Separation
(Posted by Falcon on Year 25 Day 245)
Mitth Wake has been issued a Strike 0 for IC/OOC separation. This strike will last one year from today's date or until another stri...
[more]

Community News

Ground Showdowns?
(Posted by Vadik Edik on Year 25 Day 205)
Hello everyone. I was talking to a little bird, and he reminded me how much you all enjoy CPs, so I figured I would see how true t...
[more]

Permadeath Survey
(Posted by Platypus on Year 25 Day 239)
Hello everyone, having come back from a brush with IRL permadeath, I would like to try rewarding the grim reaper by doing something...
[more]

HerdFest Teleporter Removed
(Posted by Falcon on Year 25 Day 186)
FALCON EDIT Y25 D228: This is the final update for this sim news post. Herdfest server has been archived and you may now claim item...
[more]

Technical News

Bug with Cargo Actions
(Posted by Clarr Solo on Year 25 Day 343)
We are investigating a bug with missing NPC Cargo Transport actions. If you have a missing cargo action please don't touch the ship...
[more]

Sync Report Y25D338
(Posted by Clarr Solo on Year 25 Day 338)
Hyperspace entry protection tweaks: - Protection is now removed from a ship by starting sublight travel. - Sensors are disabled whi...
[more]

Two Heads Are Better Than One.
(Posted by Mador Anami on Year 25 Day 328)
The moment you've all been waiting for is here. No it's not global combat. No it's not R&D. Ok, maybe it's a moment just a few ...
[more]

Posted by Clarr Solo on Year 25 Day 343 8:54

We are investigating a bug with missing NPC Cargo Transport actions. If you have a missing cargo action please don't touch the ships involved, they will be restored soon.

Edit: Missing actions are restored.

 
(Edited by Clarr Solo on Year 25 Day 343)
Posted by Clarr Solo on Year 25 Day 338 21:44

Hyperspace entry protection tweaks:
- Protection is now removed from a ship by starting sublight travel.
- Sensors are disabled while in entry protection.
- Docking, tractoring removes protection.

Ground showdown tools tweaks:
- Fixed bug allowing hidden races, items and NPCs to be used.
- Updated the force meter to respect system modifiers.
- Enabled random Races types to be used and set as the default.
- Allowed binoculars and multiple sensor pack to be used.
- Updated medical actions to respect system time and xp combat modifiers.
- Added Ground coordinator link to players setting page to match Space coordinator access.

 
Posted by Mador Anami on Year 25 Day 328 21:18

The moment you've all been waiting for is here. No it's not global combat. No it's not R&D. Ok, maybe it's a moment just a few of you have been waiting for.

T3A1YWi.gif

That right. Everyone loved the new lightsaber crafting so much, we decided to double it. Using the crafting kit, you now have the option to craft double bladed lightsabers.

  • You need double the parts and kyber and/or pearls
  • Make sure you have all the pieces in items on your character
  • It will cost FP for both sets of crystals you use

I hear you saying, "This is crazy, getting 1 set of pearls is annoying enough." Don't worry. You can also now rip apart your old sabers to get the crystals back using the crafting kit.

  • We aren't heartless. When you take apart the sabers, the crystals you get back remain attuned to character who destroys the saber.
  • But because we are kinda heartless, you only have a chance to get the rest of the pieces back, depending on how crafty you are.
  • Except hilts. They are always destroyed in the process. Screw hilts.

Big thanks to Thresh Elykson for all the scripting, Vadik Edik for all the math and force answers, and QA for testing everything.

 
Posted by Clarr Solo on Year 25 Day 316 17:42

- Squares containing wrecks will show up with grey IFF on the scanner maps.
- Fixed an issue where some docked loading targets did not show up in material load locations list.
- When Recycling completes, all piles are merged (this matches how asteroid mining works).
- Fixed bug with field repairs showing incorrect actions not at your location.
- Updated Bandit Fitout Rules Page to now show showdown fitouts separately from the rest, as well as better hiding for hidden loadouts.
- Bandits should no longer spawn with showdown-only fitouts.

 
(Edited by Falcon on Year 25 Day 316)
Posted by Kolomon Seph on Year 25 Day 298 14:45

Greetings sentients!

The Clothing item has gotten an update! It can now be worn in the Belt/Waist fitout slot. Feel free to apply all your lower body apparel customs to Clothing now. The Belt item rules will remain as is currently, where you can apply apparel that has visible pockets or storage as well.

Thanks to Falcon for making the change!
Enjoy your pants!

Kolo

 
Posted by Clarr Solo on Year 25 Day 294 17:08

- Added Hyperspace Exit Protection Icon to scanners.
- Fixed event sent when faction loses planetary government status.
- Fixed event during bounty target cleanup.
- Fixed crash when production finishing and commander not set properly.
- NPC hiring page allows hiring via multi faction membership.
- Added break dance examples to locks rules page.
- Fixed FP reset during space showdown teleport.

 
Posted by Kolomon Seph on Year 25 Day 281 11:42

Greetings fellow sentients!

Today's update is a little different, we have a (nearly) entire category revamped!

Medical Items - All new rules images for all medical items except the Cloning Vat and Frosty Patch (both are more recent additions). The Bacta Tank comes complete with a "cockpit" image, seen when submerged, and new identifiers for the various levels of added bacta.

BR-23 Courier - New rules images

Defender-class Light Corvette - New rules images including a bespoke cockpit image

As always, enjoy!

Kolo

 

 
Posted by Falcon on Year 25 Day 249 10:42

We are aware that some timers have run early and are looking into it. Thanks for your patience. 

Update: FI was run at the wrong time and the run scheduled for D252 will be skipped because it has run early.

 

Update: We've manually run taxes since they didn't run with FI, so that should be updated too. 

 
(Edited by Falcon on Year 25 Day 252)
Posted by Clarr Solo on Year 25 Day 252 1:41

- There is a new filter for time range on the events pages. It defaults to only showing events from the last week. This aims to fix performance issues seen when a user cannot see many events.
- Combat reports now have their own page, previously they were loaded in the background of the events page.

 
Posted by Vadik Edik on Year 25 Day 205 20:17

Hello everyone.

I was talking to a little bird, and he reminded me how much you all enjoy CPs, so I figured I would see how true that was. I have been working towards getting Ground Showdowns up and running again because, if you haven't noticed, we have a lot of exciting ground combat features that would be really nice for you all to test out. I'm about halfway through my work, and I remember getting tired of having only one map to play on in the past.

This is where you all come in, as I don't want to be the only one making maps.  I need suggestions and some new ideas for new cities for us to all play in. I have made a post to keep everything contained in the Work for CPs area. Head over there to see the rules and what you need to do to join in.

 

Edit: Y25 D217

Just a friendly reminder, don't forget to submit or vote. 

 

Edit Y25 D233

We have had a very busy week so far and I don't want to stop the fun, so here's a quick update from me. First off, thank you to everyone who created city designs. They were all very enjoyable to see, but unfortunately, I couldn't accept them all. CPs have been awarded for the 30 cities I did pick, and I'll let the winners brag about their creations. With that being said, Ground Showdowns have been released and can now be enjoyed. Contact your local showdown coordinator to setup a match and continue enjoying all the new things this week.

Falcon Edit: I've posted a Ground Showdown FAQ for how to set up ground showdowns in the FAQ portion of the forums. Enjoy!

 

EDIT Y25 D245

Hey Folks, I've added 18 new fitouts for showdown use(IDs 68 - 86 in the FAQ pictures). You can check them out in the FAQ (link above) or on their rules page
 

^^ apparently this added them to the available loadouts for bandits so uhh.... in the meantime, good luck!!

 
(Edited by Falcon on Year 25 Day 248)
Posted by Platypus on Year 25 Day 239 11:55

Hello everyone, having come back from a brush with IRL permadeath, I would like to try rewarding the grim reaper by doing something with SWC permadeath. The main stumbling block is that we do not appear to have a consensus on whether to go towards the light or run away from it.

Therefore I am launching this survey in order that the SWC community may express its hopes, dreams and wishes as we continue to approach global combat. May the future ever be filled with violence and destruction in this universe, which literally has Wars in its name.

Click here for survey

If you have questions, feel free to hit me up in DMs. Or submit a support ticket.

Edit: The survey will remain open for a week and be closed around D246. Results may be published shortly after that point. 

Edit2: 544 responses so far. There are still three days until I close this. 

The survey has been closed. Stand by for results.

 
(Edited by Platypus on Year 25 Day 246)

FALCON EDIT Y25 D239:

Hello folks, As promised in the Sim News below, as well as my follow up Sim News, Frigate class ships and higher can now be targeted by enemies in combat zones. In addition Hyperspace Protection has been enabled with a 24-hour protection timer. This timer is subject to change with or without advance notice as necessary, but for now, enjoy your protection and ability to shoot everything in a combat zone!

______________________________________
Hello Again.

TLDR

  • This happens in no less then 30 days (Y25 D239).
  • All ships will be attackable in PvP systems.
  • Combat enabled ships will see no change.
  • Non-Combat enabled ships will not be able to attack or return fire but will take damage.

I'm required by bird law to make this announcement, so please be seated before reading.

There has been a growing need to make all ships combat-enabled in the galaxy, but we still have some outstanding blockers that need to be addressed before we can achieve this. These issues are currently being worked on, while the number of PvP systems continues to increase. There needs to be a middle ground, so we must take action. Therefore, in no less than 30 days, all ships in PvP systems will become attackable.

What does this really mean? Combat-enabled ships will not see significant changes, as this isn't targeted at them. Non-combat enabled ships will become attackable, but with a catch: they will not be able to initiate attacks or return fire when attacked. They will simply be attackable, and this restriction applies only to ships. Once a ship class becomes combat-enabled in the future, this restriction will be removed.

Why am I doing this? This change is being implemented because, for years, we have been able to move through PvP systems safely. Many of us have been bringing non-combat enabled ships into PvP systems to build cities, move logistics, and prepare attacks with little to no risk, effectively countering the entire purpose of having PvP-enabled systems. Non-combat enabled ships are becoming only attackable because, if they could be used in a fight, they would simply be combat enabled. This change is meant to discourage players from taking advantage of the current protections for non-combat ships, while others can do nothing but watch as these ships move around a PvP system.

Please evacuate any non-combat enabled ships you have in a PvP systems.

 
(Edited by Falcon on Year 25 Day 239)