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The Abraxas system has had some naming convention updates to bring it more in line with the galactic community:
- Abraxas I: No change
- Radix: No change
- Abraxas: renamed to Abraxas III
- Abraxas III: Renamed to Abraxas IV
Make sure you set your hyperdrives accordingly!
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I come to you with atonement for the room map shenanigans...
Deathmatch has been advanced to the final round!! Go and vote for who hate the least!
Additionally, as is tradition, Grudge Matches have been updated as well! I gave you all plenty to deliberate amongst yourselves on, so take your time. That being said, since most of you decided deathmatch should NOT result in death, I am unhappy to announce that we will not be implementing the death feature associated with that suggestion. The other two match results come as no surprise to anyone.
As always, if you have any questions, comments, concerns, etc. you can DM me where I'll ignore it or you can submit a support ticket!
I will now leave you with this fish fact I found:
Fish feel pleasure, not just pain
Fish interact and form relationships with each other and other fish species. For example, bluestreak cleaner wrasses provide a special service to fellow fish. The wrasses swim into the gills and mouths of their “clients” to remove and feed on their parasites. In some cases, their clients are fish who’d otherwise eat them. So, to help appease them, the wrasses will often stroke their clients with their fins. Studies have shown that being stroked by cleaner fish is not only a pleasurable feeling for client fish, it also helps them to relieve stress — almost like a therapeutic massage.
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FINAL UPDATE -- Y25 D363:
Ok so I lied. After some consideration, I have updated(again, sorry) both the BFF-1 Bulk Freighter and the Class-A Cargo Container room maps to more accurately reflect a canon layout.
----------------------------------
FINAL UPDATE -- Y25 D356:
The Museum, T-6 and DX-9 have had their room maps updated, with CPs paid out. I also slightly modified the BFF-1 changing its hangar bay from wehre a cargo container would have been to a new room in the rear(Thanks to Raptor Cardel). I will be skipping the Quasar since the creator has not responded to my messages. Pending any minor updates, this should be the final iteration of room map updates. (I lied, I the Jedi Praxeum is getting a bonus update too)
One last change I made is that I've removed multiple training rooms from every ship except the super capitals, which are capped at 2 each. Every other ship with training room capacity has been limited to 1 training room. I understand that this may anger many of you, but we do this from a point of keeping things balanced.
Reminder that any doors deleted will be saved, and you can place down replacement doors for free that will finish instantly.
Huge thank you to everyone who participated in this update, submitting images, giving feedback, etc. I'm sorry it took over a year to actually finish, but I suppose that's in line with the spirit of Soon(tm), eh?
I'd also like to add a note again that if you still have ideas for a room map, please submit them in the Suggestions Forum, and I'll review them independently. All other issues can be sent to me via DM or PM or asked in #swc-help.
----------------------------------
UPDATE Y25 D350:
Due to infantry bays acting like docking/hangar bays where having more than one in an entity breaks things, I am removing duplicate infantry bays. I will keep infantry bays that are in the largest sized room first, and if there are multiple of the same size, I will use my best judgement to determine which one stays.
List of affected entities:
- Golan II
- Removed 1x1 on floor 2
- Removed 1x1 on floor 1
- Victory-class Star Destroyer
- Executor-class Star Destroyer
- Removed 1x1 on floor 2
- Removed 1x3 on floor 1
- Removed western 2x2 on floor 0(Base)
- Dreadnaught-class Heavy Cruiser
- Removed southern 1x3 on floor 1
- CR-90 Corvette
- Removed western 1x1 on floor 0(Base)
- MC-80b Star Cruiser
- Removed 1x1 on floor 2
- Prison
- Removed 1x1 on floor 0(Base)
- Nova-class Battle Cruiser
- Removed 1x1 on floor 2
- Interdictor-class Heavy Cruiser
- Removed eastern 1x1 on floor 1
- Lictor-class Dungeon Ship
- Removed 1x1 on floor 1
- Modular Taskforce Cruiser
- Removed southern 1x1 on floor 0(Base)
- Battle Dragon
- Removed 1x3 on floor 3
- Removed 1x1 on floor 0(Base)
- Atlas-class Troop Transport Shuttle
- Removed southern 1x1 on floor 0(Base)
- CR-90 Assassin-class Corvette
- Removed western 1x1 on floor 0(Base)
- CR-92 Battle Corvette
- Removed western 1x1 on floor 0(Base)
- Imperial I-class Star Destroyer
- Removed 1x1 on floor 2
- Colossal-class Heavy Carreir
- Removed 1x1 on floor 1
All squads in these entities have been teleported to their infantry bays. Please let us know if you are experiencing issues with your squads. Just waiting on the room maps at the bottom of this news to be submitted, and we'll wrap this up! Thank you all for your patience. I'd also like to add that if you still have ideas for a room map, please submit them in the Suggestions Forum, and I'll review them independently.
----------------------------------
UPDATE Y25 D349: All ships without broken images have been updated. If you find something missing, please let me know so I can fix it.
EDIT EDIT: Due to balancing concerns, I will be removing Training Rooms from all ships that are not a Capital Ship or Super Capital Ship(Stations and facilities will not be touched). We are currently discussing adding them Corvettes and/or Frigates as well, but I make no promises.
----------------------------------
As the title says, I've started updating the room maps as discussed in my last Sim News about it (it's been 2 weeks now, right?) as well as in the forum thread for it.
The ones I have maps for will be done today, and I will reach out to the individuals whose links have disappeared from the thread. Expect CPs to be paid out as ships are updated (today in one large batch and then individually as I receive ship maps again).
This post will receive an update when I am done today, as well as when all room maps have finished with updates.
The following entities have had a room map update:
- Lucrehulk-class Battleship
- BFF-1 Bulk Freighter
- Kettifree Air mover
- Lictor-class Dungeon Ship
- Imperial I-class Star Destroyer
- Interdictor-class Heavy Cruiser
- Victory I-class Star Destroyer
- Executor-class Star Destroyer
- Fury-class Imperial Interceptor
- Stadium
- CR-92 Battle Corvette
- CR-20 Troop Carrier
- Large Palace
- Golan II
- CR-70 Corvette
- MC-80 Home One
- CR-90 Assassin-class Corvette
- Raider-class Missile Corvette
- Training Academy
- Prison
- YT-2000
- MC-80b
- Labour Camp
- Kandosii-type Dreadnaught
- Starport
- CR-90 Corvette
- MC-80a
- Modular Taskforce Cruiser
- Research Center
- Colossal-class heavy Cruiser
- Zoo
- Command Centre
- T-6 Shuttle
- Ithorian Herdship
- GRZ-6B Wrecker
- Museum
- Spacecrawler
- Trading II
- Dreadnaught-class Heavy Cruiser
- DX-9 Dropship
- T-6 Shuttle
- Museum
BONUS UPDATES:
- Nova-class Battlecruiser
- Battle Dragon
- Atlas-class Troop Transport Shuttle
The following Entities still need a room map(waiting on non-broken images):
Quasar Fire-class Bulk Cruiser (Creator Unresponsive -- skipping)
CPs are being paid out shortly after this edit. Also, to help qualm any fears you have, yes we are aware that the stretchy room images are still there. There is a sync coming in the next few days that will fix it. Please be patient. Fixed! Thank you!
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(Edited by Falcon on Year 25 Day 363) | |
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Room maps that are changed may have caused the following issues, with the following workarounds:
- In general any entity (Character, NPC, Droid, Creature, Item) within a changed room will have been teleported to the entrance room.
- Doors that were between deleted rooms may have been removed. Any door that was removed will be able to be reinstalled instantly. You can see if your ship has any deleted doors available on the locks page.
- Sentry droids that were deployed in a modified room will now be deployed in the Entrance room. You can undeploy and redeploy it in a new room if needed.
- Garrison troops that were inside an infantry bay may have been moved. These have been moved into the new infantry bay location.
- Guard posts that were deployed across deleted rooms have been cancelled. The guard NPC may have been moved to the entrance. You will need to recreate the guard post in the desired location. If your guard post was cancelled, you will have received an event.
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- The Disable timer equation has been modified and is based on class.
- Force Detection allows you to detect force power usage based on perception and countered with stealth.
- Any doors deleted with the room map changes have been recorded. If you install a new door, it will instantly reinstall one of the deleted doors, if available. The locks page shows if an entity has any deleted doors.
- Fixed an issue with instanced entities showing up when controlling garrison squad.
- Fixed an issue with infantry garrison parties not showing up as such on scanner.
- Fixed an issue where garrison squads were double counted.
- Fixed stretched room images.
- Fixed an issue with city inventory location sorting.
- Fixed a crash when unpowering a facility under construction.
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Deathmatch has been advanced, moving into the semifinal round!
As a result, Grudge Matches have also been advanced! Time to find out which faction modules are the most sought after, whether we should kill deathmatchers, and which disney show you hated the most!
Enjoy, and we'll see you in the next 3 years for the next update!
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All plants should now be deployable. Feel free to set up your HerdFest Heritage Room knowing that nobody will knick your plants from under your nose!
Deployment rules can be found on the Rules Page but as a general reminder:
The rules to deploy or undeploy an item are as follows:
- Item can not be deployed to something that is NPC owned.
- Must be owner or commander of entity in which you are attempting to deploy the item.
- Must meet one of the conditions for undeploying the item.
- Must be owner or commander of entity in which you are attempting to undeploy the item.
- Must be owner or commander of item which you are attempting to undeploy.
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We are investigating a bug with missing NPC Cargo Transport actions. If you have a missing cargo action please don't touch the ships involved, they will be restored soon.
Edit: Missing actions are restored.
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(Edited by Clarr Solo on Year 25 Day 343) | |
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Hyperspace entry protection tweaks:
- Protection is now removed from a ship by starting sublight travel.
- Sensors are disabled while in entry protection.
- Docking, tractoring removes protection.
Ground showdown tools tweaks:
- Fixed bug allowing hidden races, items and NPCs to be used.
- Updated the force meter to respect system modifiers.
- Enabled random Races types to be used and set as the default.
- Allowed binoculars and multiple sensor pack to be used.
- Updated medical actions to respect system time and xp combat modifiers.
- Added Ground coordinator link to players setting page to match Space coordinator access.
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The moment you've all been waiting for is here. No it's not global combat. No it's not R&D. Ok, maybe it's a moment just a few of you have been waiting for.
That right. Everyone loved the new lightsaber crafting so much, we decided to double it. Using the crafting kit, you now have the option to craft double bladed lightsabers.
- You need double the parts and kyber and/or pearls
- Make sure you have all the pieces in items on your character
- It will cost FP for both sets of crystals you use
I hear you saying, "This is crazy, getting 1 set of pearls is annoying enough." Don't worry. You can also now rip apart your old sabers to get the crystals back using the crafting kit.
- We aren't heartless. When you take apart the sabers, the crystals you get back remain attuned to character who destroys the saber.
- But because we are kinda heartless, you only have a chance to get the rest of the pieces back, depending on how crafty you are.
- Except hilts. They are always destroyed in the process. Screw hilts.
Big thanks to Thresh Elykson for all the scripting, Vadik Edik for all the math and force answers, and QA for testing everything.
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- Squares containing wrecks will show up with grey IFF on the scanner maps.
- Fixed an issue where some docked loading targets did not show up in material load locations list.
- When Recycling completes, all piles are merged (this matches how asteroid mining works).
- Fixed bug with field repairs showing incorrect actions not at your location.
- Updated Bandit Fitout Rules Page to now show showdown fitouts separately from the rest, as well as better hiding for hidden loadouts.
- Bandits should no longer spawn with showdown-only fitouts.
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(Edited by Falcon on Year 25 Day 316) | |
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Greetings sentients!
The Clothing item has gotten an update! It can now be worn in the Belt/Waist fitout slot. Feel free to apply all your lower body apparel customs to Clothing now. The Belt item rules will remain as is currently, where you can apply apparel that has visible pockets or storage as well.
Thanks to Falcon for making the change!
Enjoy your pants!
Kolo
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The Abraxas system has had some naming convention updates to bring it more in line with the galactic community:
- Abraxas I: No change
- Radix: No change
- Abraxas: renamed to Abraxas III
- Abraxas III: Renamed to Abraxas IV
Make sure you set your hyperdrives accordingly!
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|
|
FINAL UPDATE -- Y25 D363:
Ok so I lied. After some consideration, I have updated(again, sorry) both the BFF-1 Bulk Freighter and the Class-A Cargo Container room maps to more accurately reflect a canon layout.
----------------------------------
FINAL UPDATE -- Y25 D356:
The Museum, T-6 and DX-9 have had their room maps updated, with CPs paid out. I also slightly modified the BFF-1 changing its hangar bay from wehre a cargo container would have been to a new room in the rear(Thanks to Raptor Cardel). I will be skipping the Quasar since the creator has not responded to my messages. Pending any minor updates, this should be the final iteration of room map updates. (I lied, I the Jedi Praxeum is getting a bonus update too)
One last change I made is that I've removed multiple training rooms from every ship except the super capitals, which are capped at 2 each. Every other ship with training room capacity has been limited to 1 training room. I understand that this may anger many of you, but we do this from a point of keeping things balanced.
Reminder that any doors deleted will be saved, and you can place down replacement doors for free that will finish instantly.
Huge thank you to everyone who participated in this update, submitting images, giving feedback, etc. I'm sorry it took over a year to actually finish, but I suppose that's in line with the spirit of Soon(tm), eh?
I'd also like to add a note again that if you still have ideas for a room map, please submit them in the Suggestions Forum, and I'll review them independently. All other issues can be sent to me via DM or PM or asked in #swc-help.
----------------------------------
UPDATE Y25 D350:
Due to infantry bays acting like docking/hangar bays where having more than one in an entity breaks things, I am removing duplicate infantry bays. I will keep infantry bays that are in the largest sized room first, and if there are multiple of the same size, I will use my best judgement to determine which one stays.
List of affected entities:
- Golan II
- Removed 1x1 on floor 2
- Removed 1x1 on floor 1
- Victory-class Star Destroyer
- Executor-class Star Destroyer
- Removed 1x1 on floor 2
- Removed 1x3 on floor 1
- Removed western 2x2 on floor 0(Base)
- Dreadnaught-class Heavy Cruiser
- Removed southern 1x3 on floor 1
- CR-90 Corvette
- Removed western 1x1 on floor 0(Base)
- MC-80b Star Cruiser
- Removed 1x1 on floor 2
- Prison
- Removed 1x1 on floor 0(Base)
- Nova-class Battle Cruiser
- Removed 1x1 on floor 2
- Interdictor-class Heavy Cruiser
- Removed eastern 1x1 on floor 1
- Lictor-class Dungeon Ship
- Removed 1x1 on floor 1
- Modular Taskforce Cruiser
- Removed southern 1x1 on floor 0(Base)
- Battle Dragon
- Removed 1x3 on floor 3
- Removed 1x1 on floor 0(Base)
- Atlas-class Troop Transport Shuttle
- Removed southern 1x1 on floor 0(Base)
- CR-90 Assassin-class Corvette
- Removed western 1x1 on floor 0(Base)
- CR-92 Battle Corvette
- Removed western 1x1 on floor 0(Base)
- Imperial I-class Star Destroyer
- Removed 1x1 on floor 2
- Colossal-class Heavy Carreir
- Removed 1x1 on floor 1
All squads in these entities have been teleported to their infantry bays. Please let us know if you are experiencing issues with your squads. Just waiting on the room maps at the bottom of this news to be submitted, and we'll wrap this up! Thank you all for your patience. I'd also like to add that if you still have ideas for a room map, please submit them in the Suggestions Forum, and I'll review them independently.
----------------------------------
UPDATE Y25 D349: All ships without broken images have been updated. If you find something missing, please let me know so I can fix it.
EDIT EDIT: Due to balancing concerns, I will be removing Training Rooms from all ships that are not a Capital Ship or Super Capital Ship(Stations and facilities will not be touched). We are currently discussing adding them Corvettes and/or Frigates as well, but I make no promises.
----------------------------------
As the title says, I've started updating the room maps as discussed in my last Sim News about it (it's been 2 weeks now, right?) as well as in the forum thread for it.
The ones I have maps for will be done today, and I will reach out to the individuals whose links have disappeared from the thread. Expect CPs to be paid out as ships are updated (today in one large batch and then individually as I receive ship maps again).
This post will receive an update when I am done today, as well as when all room maps have finished with updates.
The following entities have had a room map update:
- Lucrehulk-class Battleship
- BFF-1 Bulk Freighter
- Kettifree Air mover
- Lictor-class Dungeon Ship
- Imperial I-class Star Destroyer
- Interdictor-class Heavy Cruiser
- Victory I-class Star Destroyer
- Executor-class Star Destroyer
- Fury-class Imperial Interceptor
- Stadium
- CR-92 Battle Corvette
- CR-20 Troop Carrier
- Large Palace
- Golan II
- CR-70 Corvette
- MC-80 Home One
- CR-90 Assassin-class Corvette
- Raider-class Missile Corvette
- Training Academy
- Prison
- YT-2000
- MC-80b
- Labour Camp
- Kandosii-type Dreadnaught
- Starport
- CR-90 Corvette
- MC-80a
- Modular Taskforce Cruiser
- Research Center
- Colossal-class heavy Cruiser
- Zoo
- Command Centre
- T-6 Shuttle
- Ithorian Herdship
- GRZ-6B Wrecker
- Museum
- Spacecrawler
- Trading II
- Dreadnaught-class Heavy Cruiser
- DX-9 Dropship
- T-6 Shuttle
- Museum
BONUS UPDATES:
- Nova-class Battlecruiser
- Battle Dragon
- Atlas-class Troop Transport Shuttle
The following Entities still need a room map(waiting on non-broken images):
Quasar Fire-class Bulk Cruiser (Creator Unresponsive -- skipping)
CPs are being paid out shortly after this edit. Also, to help qualm any fears you have, yes we are aware that the stretchy room images are still there. There is a sync coming in the next few days that will fix it. Please be patient. Fixed! Thank you!
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(Edited by Falcon on Year 25 Day 363) | |
|
Room maps that are changed may have caused the following issues, with the following workarounds:
- In general any entity (Character, NPC, Droid, Creature, Item) within a changed room will have been teleported to the entrance room.
- Doors that were between deleted rooms may have been removed. Any door that was removed will be able to be reinstalled instantly. You can see if your ship has any deleted doors available on the locks page.
- Sentry droids that were deployed in a modified room will now be deployed in the Entrance room. You can undeploy and redeploy it in a new room if needed.
- Garrison troops that were inside an infantry bay may have been moved. These have been moved into the new infantry bay location.
- Guard posts that were deployed across deleted rooms have been cancelled. The guard NPC may have been moved to the entrance. You will need to recreate the guard post in the desired location. If your guard post was cancelled, you will have received an event.
|
|
|
- The Disable timer equation has been modified and is based on class.
- Force Detection allows you to detect force power usage based on perception and countered with stealth.
- Any doors deleted with the room map changes have been recorded. If you install a new door, it will instantly reinstall one of the deleted doors, if available. The locks page shows if an entity has any deleted doors.
- Fixed an issue with instanced entities showing up when controlling garrison squad.
- Fixed an issue with infantry garrison parties not showing up as such on scanner.
- Fixed an issue where garrison squads were double counted.
- Fixed stretched room images.
- Fixed an issue with city inventory location sorting.
- Fixed a crash when unpowering a facility under construction.
|
|
|
Deathmatch has been advanced, moving into the semifinal round!
As a result, Grudge Matches have also been advanced! Time to find out which faction modules are the most sought after, whether we should kill deathmatchers, and which disney show you hated the most!
Enjoy, and we'll see you in the next 3 years for the next update!
|
|
|
All plants should now be deployable. Feel free to set up your HerdFest Heritage Room knowing that nobody will knick your plants from under your nose!
Deployment rules can be found on the Rules Page but as a general reminder:
The rules to deploy or undeploy an item are as follows:
- Item can not be deployed to something that is NPC owned.
- Must be owner or commander of entity in which you are attempting to deploy the item.
- Must meet one of the conditions for undeploying the item.
- Must be owner or commander of entity in which you are attempting to undeploy the item.
- Must be owner or commander of item which you are attempting to undeploy.
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We are investigating a bug with missing NPC Cargo Transport actions. If you have a missing cargo action please don't touch the ships involved, they will be restored soon.
Edit: Missing actions are restored.
|
(Edited by Clarr Solo on Year 25 Day 343) | |
|
Hyperspace entry protection tweaks:
- Protection is now removed from a ship by starting sublight travel.
- Sensors are disabled while in entry protection.
- Docking, tractoring removes protection.
Ground showdown tools tweaks:
- Fixed bug allowing hidden races, items and NPCs to be used.
- Updated the force meter to respect system modifiers.
- Enabled random Races types to be used and set as the default.
- Allowed binoculars and multiple sensor pack to be used.
- Updated medical actions to respect system time and xp combat modifiers.
- Added Ground coordinator link to players setting page to match Space coordinator access.
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|
|
The moment you've all been waiting for is here. No it's not global combat. No it's not R&D. Ok, maybe it's a moment just a few of you have been waiting for.
That right. Everyone loved the new lightsaber crafting so much, we decided to double it. Using the crafting kit, you now have the option to craft double bladed lightsabers.
- You need double the parts and kyber and/or pearls
- Make sure you have all the pieces in items on your character
- It will cost FP for both sets of crystals you use
I hear you saying, "This is crazy, getting 1 set of pearls is annoying enough." Don't worry. You can also now rip apart your old sabers to get the crystals back using the crafting kit.
- We aren't heartless. When you take apart the sabers, the crystals you get back remain attuned to character who destroys the saber.
- But because we are kinda heartless, you only have a chance to get the rest of the pieces back, depending on how crafty you are.
- Except hilts. They are always destroyed in the process. Screw hilts.
Big thanks to Thresh Elykson for all the scripting, Vadik Edik for all the math and force answers, and QA for testing everything.
|
|
|
- Squares containing wrecks will show up with grey IFF on the scanner maps.
- Fixed an issue where some docked loading targets did not show up in material load locations list.
- When Recycling completes, all piles are merged (this matches how asteroid mining works).
- Fixed bug with field repairs showing incorrect actions not at your location.
- Updated Bandit Fitout Rules Page to now show showdown fitouts separately from the rest, as well as better hiding for hidden loadouts.
- Bandits should no longer spawn with showdown-only fitouts.
|
(Edited by Falcon on Year 25 Day 316) | |
|
Greetings sentients!
The Clothing item has gotten an update! It can now be worn in the Belt/Waist fitout slot. Feel free to apply all your lower body apparel customs to Clothing now. The Belt item rules will remain as is currently, where you can apply apparel that has visible pockets or storage as well.
Thanks to Falcon for making the change!
Enjoy your pants!
Kolo
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- Added Hyperspace Exit Protection Icon to scanners.
- Fixed event sent when faction loses planetary government status.
- Fixed event during bounty target cleanup.
- Fixed crash when production finishing and commander not set properly.
- NPC hiring page allows hiring via multi faction membership.
- Added break dance examples to locks rules page.
- Fixed FP reset during space showdown teleport.
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1 Y25D343 7:59 Falcon banned player Elamas Ghent providing the following reason: Multi Ban - many multi accounts // permanent ban
2 Y25D343 7:59 Falcon banned player Durba Furba providing the following reason: Multi Ban - many multi accounts // permanent ban
3 Y25D343 7:59 Falcon banned player Matajambo Surgeproviding the following reason: Multi Ban - many multi accounts // permanent ban
4 Y25D343 7:59 Falcon banned player Wen Chinelo providing the following reason: Multi Ban - many multi accounts // permanent ban
5 Y25D343 7:59 Falcon banned player Joupi June providing the following reason: Multi Ban - many multi accounts // permanent ban
6 Y25D343 7:59 Falcon banned player Stoober McDabrafooserproviding the following reason: Multi Ban - many multi accounts // permanent ban
7 Y25D343 7:59 Falcon banned player Alabaster Mosesproviding the following reason: Multi Ban - many multi accounts // permanent ban
8 Y25D343 7:59 Falcon banned player Loiuwpoka Su providing the following reason: Multi Ban - many multi accounts // permanent ban
In addition, Quillo Farha and Gaitale Jokar have been included in this permanent ban upgrade. One account, kids. That's all you're allowed.
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Year 25 Day 295, 20:05 Noctis banned player Welck Gisk providing the following reason: Multi Ban
Year 25 Day 295, 20:05 Noctis banned player Lonus Yurashima providing the following reason: Multi Ban
Year 25 Day 295, 20:05 Noctis banned player Enim Nebuo providing the following reason: Multi Ban
Each player may only have 1 character. Oldest account can submit a help ticket for an unban in 7 days and forfeiture of assets.
kthxluvubai
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Mitth Wake has been issued a Strike 0 for IC/OOC separation. This strike will last one year from today's date or until another strike is issued.
A reminder folks: Your OOC life and your IC life are two separate planes of existense that do not interconnect. It is okay that sometimes you have Real Life issues to attend to, and that may mean you are unable to tend to things IC. Remember that SWC is just a game, and although you may be attached to things in this game, it will not last forever. Communicating OOC obligations is okay, but leveraging OOC excuses to give yourself an IC advantage is not okay and breaks the IC/OOC rules.
As always, if you have any issues, please feel free to reach out or submit a support ticket.
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Year 25 Day 235, 12:34
Chupacabra banned player Malcolm Marrz Blaine providing the following reason: Sharing OOC info. This is not cool, thus a strike is being issued.
Strike 1. The player may submit a ticket in one week to request unban.
XOXO,
Chups
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Year 25 Day 221, 21:59 Noctis banned player Dietrich Rakshesh providing the following reason: Harassment
Player was given an immediate strike 2 and can request an unban through a help ticket at support.swcombine.com in 3 weeks.
Falcon Edit:
Year 25 Day 225, 14:15 Falcon banned player Ahm Chin providing the following reason: Multi Ban -- ban evasion
I'm issuing strike 3 for ban evasion. This ban is now permanent.
Year 25 Day 227, 12:49 Falcon banned player Lothor Shan providing the following reason: Multi Ban - Dietrich Rakshesh remake
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(Edited by Falcon on Year 25 Day 227) | |
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Gorgo Cyclo has been issued with a strike 1 ban for repeatedly stealing items from HerdFest.
Year 25 Day 166, 8:28 Platypus banned player Gorgo Cyclo providing the following reason: HerdFest misbehaviour
Submit a support ticket in 7 days.
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Arnis Endeel has been permabanned for creating yet another account trying to circumvent the ban.
Year 24 Day 317, 8:28
Tortle banned player Elix Chume providing the following reason: Multi Ban
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Year 24 Day 316, 20:42, Tortle banned player Arnis Endeel providing the following reason: Multi Ban - asset laundering.
Year 24 Day 316, 20:42, Tortle banned player Titus Marth providing the following reason: Multi Ban - asset laundering.
Year 24 Day 316, 20:42, Tortle banned player Gul Arkanus providing the following reason: Multi Ban - asset laundering.
Year 24 Day 316, 20:42, Tortle banned player Jaster Varless providing the following reason: Multi Ban - asset laundering.
First day and I already got to drop the hammer... it's almost enough to bring a tear to my eye.
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They came back, or tried to. Your ban is now as permanent as knotweed.
Year 25 Day 152, 10:09 Platypus banned player Bren Mao providing the following reason: Multi Ban
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(Edited by Platypus on Year 25 Day 152) | |
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Year 25 Day 139, 13:35 Platypus banned player Rick Bender providing the following reason: Golden Rule violation
Rick Bender has been issued with a strike 1 ban for a golden rule violation - specifically, sending a tavern to a faction which had blacklisted him in order to turn in a few bounty hunting pucks, then recycling said tavern. The rewards from those pucks have also been confiscated.
Submit a support ticket in 7 days.
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Year 25 Day 135, 10:20 Platypus banned player Kameis Dinoa providing the following reason: Multi Ban
Year 25 Day 135, 10:20 Platypus banned player Asania Kousen providing the following reason: Multi Ban
Attempting to bypass respawn timer. Oldest account(Asania Kousen) can submit support ticket 30 days after their respawn timer ends.
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1 | Year 18 Day 343, 23:59 | Baugrems banned player Tribata Vahni providing the following reason: Multi Ban | 2 | Year 18 Day 343, 23:59 | Baugrems banned player Linett Suarvi providing the following reason: Multi Ban |
Tribata has been banned for 2 months for their second attempt to bypass the death timer with multi accounts. A third count was denied entry and further accounts will extend this ban. After the ban time passes, submit a support ticket.
Year 24 Day 44, 10:15
MoleRat banned player Addison Fallon providing the following reason: Multi Ban - Previously banned illegal multi - Use your original account.
1 Year 25 Day 121, 15:33 Platypus banned player Shandrila Varkesha providing the following reason: Multi Ban - Previously banned illegal multi - permanent
2 Year 25 Day 121, 15:33 Platypus banned player Kieran Chro providing the following reason: Multi Ban - Previously banned illegal multi - permanent
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(Edited by Platypus on Year 25 Day 121) | |
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Year 25 Day 107, 12:46
Platypus banned player Coren Nooram providing the following reason: Multi Ban
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Year 25 Day 107, 12:46
Platypus banned player Jacen Ran providing the following reason: Multi Ban
3
Year 25 Day 107, 12:46
Platypus banned player Worma Terra providing the following reason: Multi Ban
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Year 25 Day 107, 12:46
Platypus banned player Dannen Lasena providing the following reason: Multi Ban
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Year 25 Day 107, 12:46
Platypus banned player Vonar Hesas providing the following reason: Multi Ban
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Year 25 Day 107, 12:46
Platypus banned player Herron Cass providing the following reason: Multi Ban
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Year 25 Day 107, 12:46
Platypus banned player Ran Kaal providing the following reason: Multi Ban
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Year 25 Day 107, 12:46
Platypus banned player Vonar Mao providing the following reason: Multi Ban
Ban is permanent.
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Simkin Dragoneel has been issued a Strike 0 for OOC Harassment, and sharing personal information about another player. Any future infractions will result in a ban.
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I come to you with atonement for the room map shenanigans...
Deathmatch has been advanced to the final round!! Go and vote for who hate the least!
Additionally, as is tradition, Grudge Matches have been updated as well! I gave you all plenty to deliberate amongst yourselves on, so take your time. That being said, since most of you decided deathmatch should NOT result in death, I am unhappy to announce that we will not be implementing the death feature associated with that suggestion. The other two match results come as no surprise to anyone.
As always, if you have any questions, comments, concerns, etc. you can DM me where I'll ignore it or you can submit a support ticket!
I will now leave you with this fish fact I found:
Fish feel pleasure, not just pain
Fish interact and form relationships with each other and other fish species. For example, bluestreak cleaner wrasses provide a special service to fellow fish. The wrasses swim into the gills and mouths of their “clients” to remove and feed on their parasites. In some cases, their clients are fish who’d otherwise eat them. So, to help appease them, the wrasses will often stroke their clients with their fins. Studies have shown that being stroked by cleaner fish is not only a pleasurable feeling for client fish, it also helps them to relieve stress — almost like a therapeutic massage.
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Hello everyone.
I was talking to a little bird, and he reminded me how much you all enjoy CPs, so I figured I would see how true that was. I have been working towards getting Ground Showdowns up and running again because, if you haven't noticed, we have a lot of exciting ground combat features that would be really nice for you all to test out. I'm about halfway through my work, and I remember getting tired of having only one map to play on in the past.
This is where you all come in, as I don't want to be the only one making maps. I need suggestions and some new ideas for new cities for us to all play in. I have made a post to keep everything contained in the Work for CPs area. Head over there to see the rules and what you need to do to join in.
Edit: Y25 D217
Just a friendly reminder, don't forget to submit or vote.
Edit Y25 D233
We have had a very busy week so far and I don't want to stop the fun, so here's a quick update from me. First off, thank you to everyone who created city designs. They were all very enjoyable to see, but unfortunately, I couldn't accept them all. CPs have been awarded for the 30 cities I did pick, and I'll let the winners brag about their creations. With that being said, Ground Showdowns have been released and can now be enjoyed. Contact your local showdown coordinator to setup a match and continue enjoying all the new things this week.
Falcon Edit: I've posted a Ground Showdown FAQ for how to set up ground showdowns in the FAQ portion of the forums. Enjoy!
EDIT Y25 D245
Hey Folks, I've added 18 new fitouts for showdown use(IDs 68 - 86 in the FAQ pictures). You can check them out in the FAQ (link above) or on their rules page.
^^ apparently this added them to the available loadouts for bandits so uhh.... in the meantime, good luck!!
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(Edited by Falcon on Year 25 Day 248) | |
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Hello everyone, having come back from a brush with IRL permadeath, I would like to try rewarding the grim reaper by doing something with SWC permadeath. The main stumbling block is that we do not appear to have a consensus on whether to go towards the light or run away from it.
Therefore I am launching this survey in order that the SWC community may express its hopes, dreams and wishes as we continue to approach global combat. May the future ever be filled with violence and destruction in this universe, which literally has Wars in its name.
Click here for survey
If you have questions, feel free to hit me up in DMs. Or submit a support ticket.
Edit: The survey will remain open for a week and be closed around D246. Results may be published shortly after that point.
Edit2: 544 responses so far. There are still three days until I close this.
The survey has been closed. Stand by for results.
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(Edited by Platypus on Year 25 Day 246) | |
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FALCON EDIT Y25 D228: This is the final update for this sim news post. Herdfest server has been archived and you may now claim items aboard the T2 and Herdship (with the exception of items currently being spawned by another character. Give them ample time to pick their item up from the floor).
Thanks again for participating and enjoy your day!
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FALCON EDIT Y25 D206: I will be archiving the HerdFest Discord server in ~24 days(just setting all channels to read-only and removing extra privs). Once that is done, I will post one final update here. Additionally, when the server is archived, I will not be enforcing the "no stealing from HerdFest" rule. So basically, if you want your stuff, you have until I post the next update to grab your stuff or someone else is gonna come along and steal it.
one caveat to this is that if you follow a latecomer into the Baffor Jubilee and claim their prize right when it's spawned, then that will be enforced.
That is all. See you in 24 days!
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It seems we Platypus forgot to make a Sim News about this... sorry!
The Ithorian Explorer who used to teleport you to the Herdship has gone home. The rewards vendor is still available and can be found in the cockpit of the Herdship which you can travel to at the following coordinates:
Sector: Bright Jewel
System: Bright Jewel (-5, 185)
System Position: (12, 9)
We have no plans to remove the rewards vendor any time soon, so if you still have leaves burning a hole in your pocket, feel free to spend them!
Platypus Edit: Sorry, my bad! One note - the Herd Meet Host in the Bafforr Jubilee's entrance can still send you home one last time. This NPC will be removed after D194.
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(Edited by Falcon on Year 25 Day 228) | |
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Hi, I’m Mador Anami. You may remember me from such Quest Team projects as Herdfest, Lightsaber Crafting X and dozens of other entity scripts.
I hope everyone had a good time at Herdfest. Most of the teammates who worked on Herdfest had not been involved in any previous events before. We are already painfully aware of a few issues to improve on for future events. But we also wanted to get feedback from all of you.
Here’s the feedback form: https://docs.google.com/forms/d/e/1FAIpQLSdfRTLZnEAbxJ_Gjro7iVhGe5xAaaPqfXpp3HVpwvEh642yJw/viewform?usp=sf_link
I have also had a number of people reach out to me asking about joining the quest team. I appreciate all the enthusiasm. The main thing I’m looking for is for you to show me a LISP script that you wrote which shows you understand the basic fundamentals of the language and have some fun and creative ideas. If you aren’t familiar with LISP, luckily you should have lots of rare protocol droids from Herdfest you can test things on.
Rilan Ludel has made an awesome intro to LISP video tutorial series. https://www.youtube.com/playlist?list=PL1Ega_eBm2fH3XFQXEBqDGlAP82kqrTde
Kay Dallben has a written tutorial overview as well. https://docs.google.com/document/d/11i9y8ydhDKJmIAr6Ah-g-sRJ4hEqCKeYg0V2ZM4sdEA/edit?pli=1
Even if you think you would excel more in the quest writing/story side, having a basic understanding of LISP will help you to know what’s possible.
Feel free to reach out to me via DM or on Discord if you have any questions.
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Salutations!
We are approaching not only the end of HerdFest, but also the end of the group event! In case this is your first time hearing about this, there is a city to the south with an Infested Research Centre, lots of berry monsters, and a couple consoles that are requesting a blood sample. We're nearing the end of the required amount of samples, but are running out of donors(as each player can donate exactly once)! If you are at HerdFest and haven't donated a sample, make sure you talk to the Ithorian Explorer outside the Herdship!
As a side note, we'll be redoing the concert this Friday at 19:30CGT again, but I'm hearing rumors that the band will be out today and tomorrow for a meet and greet.
Edit: Enough blood samples have been donated. The final boss battle is underway... perhaps lend a hand?
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Because many people have asked about which room to be in, as well as an assortment of other questions, I've compiled them into our FAQ. Please feel free to reach out with any questions.
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Gadzooks! It seems like Linkin Bark is almost done preparing and will be putting on a concert in the Bafforr Jubilee Docking Bay (Room# 6061) using their Gale-class StarStage Light Freighter! In case you didn't know, this ship has a stage that can fold out from one of the side panels, which is where they'll perform.
Make sure you are in the Docking Bay (Room# 6061) on Friday (Y25 D166) NO LATER THAN 19:30 COMBINE GAME TIME (10:30pm Eastern US Time/2:30am UTC) if you wish to attend this concert!!!
Additionally, this concert will be livestreamed from the Concert Hall voice channel in the HerdFest Discord! (Speaking permissions will be disabled, but we've got a special treat for you! Also, attendance in the voice chat is not mandatory, but showing up to the concert is HIGHLY ENCOURAGED.)
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(Edited by Falcon on Year 25 Day 166) | |
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Good evening/morning/afternoon folks,
I'm taking a break from watering these plants in order to inform you that the former asim, Tortle, has stepped down. He was with us for a bit over 7 months, but will be returning to Player status under his old character: Myrhrai Isalia Rosiir. We want to thank Tortle for all of his hard work, and dedication to this game.
We are not opening Asim applications at this time, but stay tuned for when the next round opens, and apply!
Current Asims are:
- Me (Falcon) -- Hi
- Platypus
- Chupacabra
- And, of course, Noctis
We hope you're having fun at HerdFest! We're 3 days into it and it's getting better and better! If you haven't already, come join the HerdFest discord HERE as there's a dedicated help channel just for the event, and that's also where all the updates are going(there's too many to post here without spamming you all). I also drop nightly stats in there for you nerds who enjoy that stuff (hey it's me, a nerd).
As always, you can click HERE to submit a support ticket.
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EDIT: Y25 D161 -- Replaced image link to picture since it was broken.
Just a friendly reminder that stealing items from other characters at HerdFest is against the rules. Remember, you agreed to these rules when teleporting to the event:
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clarification below on the Winterfest Beacon Quest and bringing droids to HerdFest:
You can crate and take in droids, but they can only be power, astromech, or protocol droids to fulfill the Winter Beacon Quest(or to sell to others). Donating a droid to Rhym Nasendow will scrap it for parts. Any droid from the category requested is allowed to be donated, and fear not if you donated a less common droid, there will likely be further opportunities to purchase one. Rhym asks for either a droid or an item each day, and picks from a random list for each. I think Droid capture is disabled, but if you're able to, then Capturing droids on the planet itself is allowed. (It's not disabled. Thanks Vadik!)
Please do not hesitate to ping me for further clarification/questions.
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If you have items stolen, I will be allowing support tickets to be opened starting tomorrow. Please include an image of the entity/entities stolen where it shows the carrier other than you.
== IF YOU HAVE STOLEN AN ITEM, YOU HAVE UNTIL TOMORROW TO DROP/RETURN/BUY IT BEFORE I START ENFORCING HERDFEST BANS ==
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(Edited by Falcon on Year 25 Day 161) | |
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Howdy folks, Herdfest is right around the corner! Remember that if you plan on attending, you'll need to make your way to the nearest Trading I Station, Trading II Station, or Powered Starport to access this event. Additionally, you may travel to the Trading II station Morning Star above Gasteroid within the Bright Jewel System at 7,11 which we have provided as a place for anyone to set up vendors! Please hurry though, the plants keep growing and I'm not sure we can contain them.
At the event, there will be vendors, minigames, quests, plants and prizes galore, so head on over! On Y25 D160 (AKA May 4th), an Ithorian NPC will appear at the above locations to ferry you the event. The event will run for 2 weeks (until the end of Y25 D174), but fear not, for when you decide to go home, you will be able to return to right where you left.
This is also a friendly notice that you won't be able to land your ship on the event planet (Gasteroid). You can bring items/vendors with you to the station above Gasteroid, so that you can set up vendors, but you may not bring NPCs planetside. This system will be marked as a combat safe zone, so you don't have to worry about anyone attacking your vendors. We will also be monitoring for theft from vendors aboard this station, and any theft will result in your immediate dismissal from HerdFest. This is a family friendly event after all... so if your vendors get stolen from, please let us know! (You should be able to set up a vendor from your ship anyways, which makes that a moot point.)
I will provide a link to the HerdFest discord server approximately one week prior to the event(subject to change) so everyone can get situated. This is an officially endorsed SWC server, and as such SWC rules, HerdFest Server rules, and Discord TOS all apply.
As always, if you have any questions, please feel free to send me a message via DM, PM or via Discord. You can also submit a support ticket by clicking HERE.
EDIT: Yes you may arrive early to set up your vendor. The Ithorian NPC will spawn on Y25 D160 in the entrance.
SupaChupa edit: Oh look the discord is live! Don't forget to thank Noctis!
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(Edited by Chupacabra on Year 25 Day 153) | |
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...You guys didn't REALLY think I was leaving, did you? I don't apologize for leading you all on During April 2nd, when we all know that's the day that our April Fools jokes become real... However, the best April Fools jokes are the ones that you truly believe, and this one took an extra day! Thank you all for the kind words you sent my way, wishing me well. And for the naysayers, I apologize that you have to continue to put up with me. :)
Extra special thank you to the 63 people that sent Evan a DM, the 38 people who thanked Noctis for Mount Sorrow, and the 40 people that messaged me on Discord or via DM after the initial post went up(man you people really liked Evan didn't you??).
So in short:
I will be spending the majority of this week continuing to get caught up on what I've missed, as well as prepping HerdFest for our planned Star Wars Day release(Which I am very excited for). We've got a couple new features coming within the next... ehhh... 6 months or so that are also super exciting, so stay tuned for that. You'll probably see them a bit after HerdFest winds down.
Finally, I want to send a super special thank you to all the members of the Staff and the Team Directors for their patience while I was gone. I was a bit worried that I might not be able to stay away as much as I was hoping to, but the members that make up these teams really supported me stepping back and did a fantastic job carrying the extra weight in my absence. I truly can't thank you folks enough.
Anyways, enough about me. Let's get back to our regularly scheduled programming, shall we? I think next up is DeathMatch... Oh and I'll be finishing that darn CP Room Map Bounty next week too. Final final final call. I promise.
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My fellow citizens of this glorious galaxy,
I want to thank each and every one of you for the overwhelmingly kind words sent my way. You all have been more than gracious and understanding with me taking my hiatus this past month, and for that, I say thank you.
I did a lot of self-reflection this month, and tried to find out where I was at in life. This month has been such a relaxing month for me, and I found there's more to life than some online Star Wars game that I've been playing for almost 20 years...
So I guess I'll just cut to the hard part. I am formally announcing my resignation as ASim, and will be taking an indefinite break from the game. I plan to take this week to catch up on outstanding issues, help out where needed, and then I will fully step down. It's been a wonderful journey these past few years as ASim, and has been extremely rewarding for me. I'm going to miss you all, and I know many (not all) of you will miss me. But fear not, I have chosen my replacement, and I think you're going to be in great hands... for in my absence, I would like to congratulate and thank Evan Bluvius for agreeing to re-join the ASim team. You all probably know him as just "Evan" and he is who I aspire to be when I grow up (do we ever really grow up?).
If you'd like, you can send him a message by clicking on THIS LINK congratulating him on rejoining the team and offering tot ake on the workload left in my upcoming absence.
Anyways, if you have any issues this week, feel free to send me a message on discord, or via DM, or you can always file a support ticket at http://support.swcombine.com.
So long, and thanks for all the fish!
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(Edited by Coastas Agrios on Year 25 Day 129) | |
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