Trade Federation
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Year

26

Day

31

Time

13:56:36

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PERRY THE PLATYPUS??
(Posted by Falcon on Year 26 Day 2)
Today we wish Platypus a farewell as he steps down from the Asim team and returns to his character Bjaco Acker. Platypus has been a...
[more]

It has been [0] days since the last ban.
(Posted by Falcon on Year 25 Day 343)
1 Y25D343 7:59 Falcon banned player Elamas Ghent providing the following reason: Multi Ban - many multi accounts // permanent ban...
[more]

Loki is best asim
(Posted by Noctis on Year 25 Day 295)
Year 25 Day 295, 20:05 Noctis banned player Welck Gisk providing the following reason: Multi Ban Year 25 Day 295, 20:05 Noctis ban...
[more]

Community News

iam mortui estis
(Posted by Falcon on Year 26 Day 22)
Seasons Greetings! I hope you all are having yourself a happy Holiday Season(and if not, that's okay too! Or I hope it gets better...
[more]

[Deathmatch] Two Lefts Make a Left
(Posted by Falcon on Year 25 Day 363)
I come to you with atonement for the room map shenanigans... Deathmatch has been advanced to the final round!! Go and vote for who...
[more]

Ground Showdowns?
(Posted by Vadik Edik on Year 25 Day 205)
Hello everyone. I was talking to a little bird, and he reminded me how much you all enjoy CPs, so I figured I would see how true t...
[more]

Technical News

Pixel Fitout
(Posted by Kolomon Seph on Year 26 Day 19)
Greetings fellow sentients!   Some new fitout changes have just been synced! The old green outlines under the paperdoll are gone,...
[more]

Sync Report Y26D19
(Posted by Clarr Solo on Year 26 Day 19)
- Item Fitout art changes and new slots. The item fitout artwork has been redone, and two new slots available for custom items have...
[more]

Sync Report Y26D12
(Posted by Clarr Solo on Year 26 Day 12)
Ship Capture changes: - Capture chance has been increased (by approx 9% each level including at slicing level 0) - Base capture tim...
[more]

Posted by Falcon on Year 26 Day 22 20:49

Seasons Greetings!

I hope you all are having yourself a happy Holiday Season(and if not, that's okay too! Or I hope it gets better!). Now that I'm done terrorizing the rooms aboard your ships

If you are interested, here are the rules:

  • Newly hired asims are not required to irrevocably drop their character. Instead, their characters are suspended for the duration of being an Asim.
  • Asims have no In-Character (IC) activity related to their suspended character while working for the administration.
  • Asims will have a defined period of service of six months after which they may step down, or remain until they desire to return to the game.
  • Compensation in the form of Combine Points will be provided for Asims who remain active and effective throughout their service period.
  • Asims are required to use Discord and must be active in staff channels, as that is how the majority of decisions are made.
  • Asim duties center around helping players affected by bugs, handling support tickets, and dealing with rules violations. There may be opportunities for asims to assist in designing RP opportunities for SWC at large, along with participating in discussion on game features before they are announced or implemented.


Applications should be submitted via Darkness Message to both Arjuna and Falcon. Please answer the following questions in your application(Note that this year we've added a 3rd scenario-based section):

 

SWC-specific questions:

  • What is your Combine handle?
  • How long have you played SWC?
  • What have you done IC so far (including previous characters)? What are you working on currently, and what is your position with your faction?
  • Why do you want to become an Asim and what would you contribute?
  • Are you involved in any other online games or RPGs of a similar nature? If so please describe your position and responsibilities
  • Please provide three references of SWC members who are not on the administration team that have been in the game for at least two years.
  • If someone wrote a biography about your character what would the Title be? What is the best chapter?

Real-life questions:

  • Where do you live?
  • How old are you?
  • What is your occupation?
  • If you were an animal, what would you be(this is incredibly important)?
  • How much time are you potentially available to volunteer per week on improving SWC?
  • Have you performed administrative duties in the past or organized groups/events?
  • What is your favorite fish fact?

Scenario Questions:

  • Imagine for a moment you are on the team. A player accuses another of harassment but provides little evidence. How do you investigate and resolve this?
  • A SWC Teams member suggests a game mechanic change that could be seen as biased toward their faction. How do you handle it?
  • You discover a team member is using their position to gain an unfair advantage in the game. What do you do?
  • How would you approach working with other Asims to resolve disagreements on game design or rules enforcement?
  • How do you handle situations where players are being hostile or overly demanding?

 

If you are not interested

and are still reading this post feel free to send seasons greetings to Noctis.

Asim Applications will close around Y26 D47 (January 11, 2025)

 
Posted by Kolomon Seph on Year 26 Day 19 16:28

Greetings fellow sentients!

 

Some new fitout changes have just been synced! The old green outlines under the paperdoll are gone, and replaced with some holoprojected images signifying the slot type. There are also THREE new slots, and one got changed!

 

- The Cybernetic slot is now locked in place at the top right

- There are 2 slots for Custom Items only at the bottom right

- The Lower Body slot at the bottom center will accept Clothing (the item type, not category) and Custom Items

 

Also, if a slot becomes locked out and unable to be used there will now be an icon indicating this.

 

Enjoy!

Kolo

 
(Edited by Kolomon Seph on Year 26 Day 19)
Posted by Clarr Solo on Year 26 Day 19 16:20

- Item Fitout art changes and new slots. The item fitout artwork has been redone, and two new slots available for custom items have been added.
- Space Combat Weapon selector rework. The space combat weapon selector has been simplified. It now can only enable/disable weapons by their damage type per party. Previously it was able to enable/disable individual weapons. Your current weapon selections will need to be reapplied.
- Showdown creation tools. The space showdown creation tools now support spawning items and NPCs aboard ships, to allow testing out things like ship boarding and capture within showdowns.

 
Posted by Clarr Solo on Year 26 Day 12 17:35

Ship Capture changes:
- Capture chance has been increased (by approx 9% each level including at slicing level 0)
- Base capture timer only increases if a critical failure occurs (approx 9% chance).
- XP on success is increased from RMP / 85,000 to RMP / 8,500
- Capture is paused if something happens to interrupt it. It can be resumed from where it left off. Being attacked pauses it.

- Affiliation lists on rules pages are now shorter!

 
Posted by Clarr Solo on Year 26 Day 6 16:42

- Upgrade PHP 8.3 to 8.4.

 
Posted by Clarr Solo on Year 26 Day 1 18:40

Ship capturing has been overhauled! Players can now make multiple attempts to capture a ship, but each failed attempt will increase the duration of subsequent attempts. This revamp also sets the stage for introducing the feature to PvP.

 
Posted by Falcon on Year 25 Day 365 21:06

The Abraxas system has had some naming convention updates to bring it more in line with the galactic community:

- Abraxas I: No change
- Radix: No change
- Abraxas: renamed to Abraxas III
- Abraxas III: Renamed to Abraxas IV

 

Make sure you set your hyperdrives accordingly!

 
Posted by Falcon on Year 25 Day 363 17:55

I come to you with atonement for the room map shenanigans...

Deathmatch has been advanced to the final round!! Go and vote for who hate the least!

Additionally, as is tradition, Grudge Matches have been updated as well! I gave you all plenty to deliberate amongst yourselves on, so take your time. That being said, since most of you decided deathmatch should NOT result in death, I am unhappy to announce that we will not be implementing the death feature associated with that suggestion. The other two match results come as no surprise to anyone. 

 

As always, if you have any questions, comments, concerns, etc. you can DM me where I'll ignore it or you can submit a support ticket!

I will now leave you with this fish fact I found:

Fish feel pleasure, not just pain

Fish interact and form relationships with each other and other fish species. For example, bluestreak cleaner wrasses provide a special service to fellow fish. The wrasses swim into the gills and mouths of their “clients” to remove and feed on their parasites. In some cases, their clients are fish who’d otherwise eat them. So, to help appease them, the wrasses will often stroke their clients with their fins. Studies have shown that being stroked by cleaner fish is not only a pleasurable feeling for client fish, it also helps them to relieve stress — almost like a therapeutic massage.

 

 
Posted by Falcon on Year 25 Day 348 14:39

FINAL UPDATE -- Y25 D363:

Ok so I lied. After some consideration, I have updated(again, sorry) both the BFF-1 Bulk Freighter and the Class-A Cargo Container room maps to more accurately reflect a canon layout. 

----------------------------------

FINAL UPDATE -- Y25 D356:

The Museum, T-6 and DX-9 have had their room maps updated, with CPs paid out. I also slightly modified the BFF-1 changing its hangar bay from wehre a cargo container would have been to a new room in the rear(Thanks to Raptor Cardel). I will be skipping the Quasar since the creator has not responded to my messages. Pending any minor updates, this should be the final iteration of room map updates. (I lied, I the Jedi Praxeum is getting a bonus update too)

One last change I made is that I've removed multiple training rooms from every ship except the super capitals, which are capped at 2 each. Every other ship with training room capacity has been limited to 1 training room. I understand that this may anger many of you, but we do this from a point of keeping things balanced. 

Reminder that any doors deleted will be saved, and you can place down replacement doors for free that will finish instantly.

Huge thank you to everyone who participated in this update, submitting images, giving feedback, etc. I'm sorry it took over a year to actually finish, but I suppose that's in line with the spirit of Soon(tm), eh?
I'd also like to add a note again that if you still have ideas for a room map, please submit them in the Suggestions Forum, and I'll review them independently. All other issues can be sent to me via DM or PM or asked in #swc-help.

----------------------------------
UPDATE Y25 D350:

Due to infantry bays acting like docking/hangar bays where having more than one in an entity breaks things, I am removing duplicate infantry bays. I will keep infantry bays that are in the largest sized room first, and if there are multiple of the same size, I will use my best judgement to determine which one stays. 

List of affected entities:

  • Golan II
    • Removed 1x1 on floor 2
    • Removed 1x1 on floor 1
  • Victory-class Star Destroyer
    • Removed 1x1 on floor 2
  • Executor-class Star Destroyer
    • Removed 1x1 on floor 2
    • Removed 1x3 on floor 1
    • Removed western 2x2 on floor 0(Base)
  • Dreadnaught-class Heavy Cruiser
    • Removed southern 1x3 on floor 1
  • CR-90 Corvette
    • Removed western 1x1 on floor 0(Base)
  • ​​​​​​​MC-80b Star Cruiser
    • ​​​​​​​​​​​​​​Removed 1x1 on floor 2
  • ​​​​​​​Prison
    • ​​​​​​​​​​​​​​Removed 1x1 on floor 0(Base)
  • ​​​​​​​Nova-class Battle Cruiser
    • ​​​​​​​​​​​​​​Removed 1x1 on floor 2
  • ​​​​​​​Interdictor-class Heavy Cruiser
    • ​​​​​​​​​​​​​​Removed eastern 1x1 on floor 1
  • ​​​​​​​Lictor-class Dungeon Ship
    • ​​​​​​​​​​​​​​Removed 1x1 on floor 1
  • ​​​​​​​Modular Taskforce Cruiser
    • ​​​​​​​​​​​​​​Removed southern 1x1 on floor 0(Base)
  • B​​​attle Dragon
    • ​​​​​​​​​​​​​​Removed 1x3 on floor 3
    • Removed 1x1 on floor 0(Base)
  • ​​​​​​​Atlas-class Troop Transport Shuttle
    • ​​​​​​​​​​​​​​Removed southern 1x1 on floor 0(Base)
  • ​​​​​​​CR-90 Assassin-class Corvette
    • ​​​​​​​Removed western 1x1 on floor 0(Base)
  • ​​​​​​​CR-92 Battle Corvette
    • ​​​​​​​​​​​​​​Removed western 1x1 on floor 0(Base)
  • ​​​​​​​Imperial I-class Star Destroyer
    • ​​​​​​​​​​​​​​Removed 1x1 on floor 2
  • ​​​​​​​Colossal-class Heavy Carreir
    • ​​​​​​​Removed 1x1 on floor 1

All squads in these entities have been teleported to their infantry bays. Please let us know if you are experiencing issues with your squads. Just waiting on the room maps at the bottom of this news to be submitted, and we'll wrap this up! Thank you all for your patience. I'd also like to add that if you still have ideas for a room map, please submit them in the Suggestions Forum, and I'll review them independently.

----------------------------------

UPDATE Y25 D349: All ships without broken images have been updated. If you find something missing, please let me know so I can fix it. 

 

EDIT EDIT: Due to balancing concerns, I will be removing Training Rooms from all ships that are not a Capital Ship or Super Capital Ship(Stations and facilities will not be touched). We are currently discussing adding them Corvettes and/or Frigates as well, but I make no promises.
----------------------------------

As the title says, I've started updating the room maps as discussed in my last Sim News about it (it's been 2 weeks now, right?) as well as in the forum thread for it

 

The ones I have maps for will be done today, and I will reach out to the individuals whose links have disappeared from the thread. Expect CPs to be paid out as ships are updated (today in one large batch and then individually as I receive ship maps again). 

 

This post will receive an update when I am done today, as well as when all room maps have finished with updates. 

 

The following entities have had a room map update:

  • Lucrehulk-class Battleship
  • BFF-1 Bulk Freighter
  • Kettifree Air mover
  • Lictor-class Dungeon Ship
  • Imperial I-class Star Destroyer
  • Interdictor-class Heavy Cruiser
  • Victory I-class Star Destroyer
  • Executor-class Star Destroyer
  • Fury-class Imperial Interceptor
  • Stadium
  • CR-92 Battle Corvette
  • CR-20 Troop Carrier
  • Large Palace
  • Golan II
  • CR-70 Corvette
  • MC-80 Home One
  • CR-90 Assassin-class Corvette
  • Raider-class Missile Corvette
  • Training Academy
  • Prison
  • YT-2000
  • MC-80b
  • Labour Camp
  • Kandosii-type Dreadnaught
  • Starport
  • CR-90 Corvette
  • MC-80a
  • Modular Taskforce Cruiser
  • Research Center
  • Colossal-class heavy Cruiser
  • Zoo
  • Command Centre
  • T-6 Shuttle
  • Ithorian Herdship
  • GRZ-6B Wrecker
  • Museum
  • Spacecrawler
  • Trading II
  • Dreadnaught-class Heavy Cruiser
  • DX-9 Dropship
  • T-6 Shuttle
  • Museum

BONUS UPDATES:

  • Nova-class Battlecruiser
  • Battle Dragon
  • Atlas-class Troop Transport Shuttle

 

The following Entities still need a room map(waiting on non-broken images):

  • Quasar Fire-class Bulk Cruiser (Creator Unresponsive -- skipping)

 

CPs are being paid out shortly after this edit. Also, to help qualm any fears you have, yes we are aware that the stretchy room images are still there. There is a sync coming in the next few days that will fix it. Please be patient. Fixed! Thank you!

 
(Edited by Falcon on Year 25 Day 363)
Posted by Clarr Solo on Year 25 Day 350 17:16

Room maps that are changed may have caused the following issues, with the following workarounds:

- In general any entity (Character, NPC, Droid, Creature, Item) within a changed room will have been teleported to the entrance room.

- Doors that were between deleted rooms may have been removed. Any door that was removed will be able to be reinstalled instantly. You can see if your ship has any deleted doors available on the locks page.

- Sentry droids that were deployed in a modified room will now be deployed in the Entrance room. You can undeploy and redeploy it in a new room if needed.

- Garrison troops that were inside an infantry bay may have been moved. These have been moved into the new infantry bay location.

- Guard posts that were deployed across deleted rooms have been cancelled. The guard NPC may have been moved to the entrance. You will need to recreate the guard post in the desired location. If your guard post was cancelled, you will have received an event.

 
Posted by Clarr Solo on Year 25 Day 349 16:11

- The Disable timer equation has been modified and is based on class.
- Force Detection allows you to detect force power usage based on perception and countered with stealth.
- Any doors deleted with the room map changes have been recorded. If you install a new door, it will instantly reinstall one of the deleted doors, if available. The locks page shows if an entity has any deleted doors.

- Fixed an issue with instanced entities showing up when controlling garrison squad.
- Fixed an issue with infantry garrison parties not showing up as such on scanner.
- Fixed an issue where garrison squads were double counted.
- Fixed stretched room images.
- Fixed an issue with city inventory location sorting.
- Fixed a crash when unpowering a facility under construction.

 

 
Posted by Falcon on Year 25 Day 348 13:26

Deathmatch has been advanced, moving into the semifinal round! 

As a result, Grudge Matches have also been advanced! Time to find out which faction modules are the most sought after, whether we should kill deathmatchers, and which disney show you hated the most!

 

Enjoy, and we'll see you in the next 3 years for the next update!