Galactic Empire: Ministry of Interior
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Year

25

Day

157

Time

15:39:28

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Posted by Falcon on Year 25 Day 140 23:05

Good evening! Or Good Morning! OR even... Good Afternoon!

I've finally gone through and finalized the room map list from that old Room Maps Bounty Forum Thread I put up near the beginning of the year. Time really flies, huh? Below you will find a list of the entities affected (sorted A-Z) as well as the corresponding rules page for that entity. These changes will not go into affect until after HerdFest at a minimum, which gives you extra time to find out if you need to move your doors around, etc. 

 

I'm waiting for some final back end updates before I implement the room maps, but for the entities in the list below I would expect broken doors (especially where hallways are implemented). In cases where an Entrance Room, Cockpit/Command Room, or Storage Room moves location, I will try to physically move that room specifically (as opposed to just changing the room type of that room and another), so that all entities contained in that room will remain contained in that room. 

 

Below the list, I will add relevant questions from the FAQ from the aforementioned thread before addressing a few other things. The FAQ in this Sim News will be updated as questions come in (without pushing a notificaiton to you so you don't have to clear the silly blue notification).

 

So without further ado, the list (A-Z):

FAQ
Q: If rooms get moved around, added, and/or deleted, what will happen to my doors/items, etc.?
A: Any room that is deleted or physically moved from one point to another(not usually seen, but it can happen) will have door connections broken. The most likely case for this will be hallways that are added, or if the cockpit/entrance get moved. Entities onboard a deleted room will be teleported to the entrance.
 
Q: Can ANY entity receive the new Infantry Bay room?
A: Yes, you may suggest the Infantry Bay be added to any entity. This does not mean it will be added in the final run through, but it will be considered nonetheless.
 
Q: Will advance notice be given before room maps are updated?
A: Once room maps have been selected/finalized, I will post a Sim News with the old/new room map updates and provide a no-less-than-2-week notice before implementation. (That's what this post is)
 
Q: Do multi-sized rooms count as multiple rooms?
A: No, nonstandard room sizes only count as one room.
 
Q: Why did my entity suggestion not get chosen for an entity, but someone else's design for the same entity got chosen?
A: Either it was a matter of upvotes, or the other design was chosen due to a cleaner/more functional or accurate layout. Some of the designs were hard to choose from, and I'm sorry if yours did not make the final cut!
 
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Ok, so a few things to address:
  •  
  • Some of the room maps will not be EXACTLY like the post.
    •  
    • For instance, I will not be adding a training room to the BFF-1 Bulk Freighter, since it's essentially 4 cargo containers strapped to a hull. 
    • I will update the above list soon(ish) with any changes that will not be carried over.
       
  • Each entity that has an Infantry Bay suggested will only receive ONE (1) infantry bay. This is due to code limitations, and we will address further infantry bay additions in the future if/when that time comes.
    •  
    • On the topic of Infantry Bays, I will be opening a thread in the Suggestions forum here in the next few days for you to drop your suggestions of which entities you think need an Infantry Bay (remember each entity is limited to 1 IB)
       
  • I will be opening a second thread for ongoing room map updates. There's a few I received privately that I'll drop in there. I'll check in on the thread from time to time and you can expect a mimimum 2-week notice before any sort of implementation from that thread. 
     
  • There is no specific date of implementation for these entities yet, which means you have PLENTY of time to check which of your entities will be affected.
    •  
    • Once room maps ARE updated, I'll pay out CPs
       
  • If you want critiques about why your design was not chosen, feel free to reach out to me personally. Most of the reasons something wasn't selected was due to the number of downvotes your design got, others just didn't look good, or others lost to a better design. I'll be pretty honest with you about how I decided for/against your design and what I did/didn't like about it.

 

I think that just about covers everything for this update. I'm still catching up on a lot of stuff, so if you reached out to me with a support issue and I haven't gotten back to you, please send it again so I can make sure I don't forget you! 

 

As always, you can submit a support ticket or ask for help in #swc-help on the discord!

 
(Edited by Falcon on Year 25 Day 141)