Garrisons hold reserve squads which can be deployed defensively.
The following entity classes may be used in Infantry Garrisons:
Infantry aboard the garrison entity are required to be stationed within the infantry bay. Once stationed in the bay, units can be assigned to the garrison reserve by either the station's owner, commander, or a character possessing "Assign Stations" privileges within the faction that controls the station. The character must be owner, commander or pilot of the infantry entity being added. The character must be present in the station command room to add ships to the garrison reserve.
Infantry can be withdrawn from the garrison by the owner, commander, or operator of the station when they are present at the station's command room.
Each garrison type has a maximum size for the garrison reserve. This size is counted as:
An infantry garrison squad can be deployed from ships within the garrison reserve. These squads have a maximum slot size of 12, similar to regular NPC squadrons. The character who initiated the deployment controls the garrison squad.
Infantry Garrison squads have the following capabilities:
Notably, garrison squads cannot but may change in the future:
A character may launch a squad from a garrison if they are owner or commander of the garrison, or they have the faction privilege Launch Garrison Squad.
A character does not need to be present at the garrison to launch a squad.
Characters can:
There are some situations where launching is prohibited. These situations will need to be resolved before new squads can be launched:
Each garrison squad has a maximum loiter time, which is the duration they can remain under control after being deployed. Once this time limit is reached, the squad is automatically recalled to base. They will return to the infantry bay and rejoin the garrison reserve.
When the squad returns to base, a restock timer is applied. During this time ships from the squad cannot be relaunched. If the squad returns to base within 20 mins of initial launch, then the restock timer is not applied.
Additionally, any character with launch permissions can order any launched squad to return to base.
In combat operations with an Infantry Garrison, the skills of all droids and NPCs are individually utilized. Other features modified by Infantry Command are listed below.