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25

Day

286

Time

17:15:28

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FALCON EDIT Y25 D239:

Hello folks, As promised in the Sim News below, as well as my follow up Sim News, Frigate class ships and higher can now be targeted by enemies in combat zones. In addition Hyperspace Protection has been enabled with a 24-hour protection timer. This timer is subject to change with or without advance notice as necessary, but for now, enjoy your protection and ability to shoot everything in a combat zone!

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Hello Again.

TLDR

  • This happens in no less then 30 days (Y25 D239).
  • All ships will be attackable in PvP systems.
  • Combat enabled ships will see no change.
  • Non-Combat enabled ships will not be able to attack or return fire but will take damage.

I'm required by bird law to make this announcement, so please be seated before reading.

There has been a growing need to make all ships combat-enabled in the galaxy, but we still have some outstanding blockers that need to be addressed before we can achieve this. These issues are currently being worked on, while the number of PvP systems continues to increase. There needs to be a middle ground, so we must take action. Therefore, in no less than 30 days, all ships in PvP systems will become attackable.

What does this really mean? Combat-enabled ships will not see significant changes, as this isn't targeted at them. Non-combat enabled ships will become attackable, but with a catch: they will not be able to initiate attacks or return fire when attacked. They will simply be attackable, and this restriction applies only to ships. Once a ship class becomes combat-enabled in the future, this restriction will be removed.

Why am I doing this? This change is being implemented because, for years, we have been able to move through PvP systems safely. Many of us have been bringing non-combat enabled ships into PvP systems to build cities, move logistics, and prepare attacks with little to no risk, effectively countering the entire purpose of having PvP-enabled systems. Non-combat enabled ships are becoming only attackable because, if they could be used in a fight, they would simply be combat enabled. This change is meant to discourage players from taking advantage of the current protections for non-combat ships, while others can do nothing but watch as these ships move around a PvP system.

Please evacuate any non-combat enabled ships you have in a PvP systems.

 
(Edited by Falcon on Year 25 Day 239)