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Year

26

Day

124

Time

09:22:44

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Development Projects

Combat - Ground Overhaul (Testing Phase)
Prerequisites:
Combat - AI Overhaul (Released)
NPC Training Overhaul (Released)
Description:
Remove direct control of player-controlled squads in most circumstances. Introduce infantry garrisons.
Goal:
2025
Space Combat: Frigate Combat (Coding Phase)
Prerequisites:
Space Combat: Showdown Ship Combat (Released)
Space Combat: Ship Weapon Balancing (Coding Phase)
R&D - Entity Stat Overhaul (Released)
Description:
Allow Frigates to be combat enabled.
Leads To:
Space Combat: Capital Ship Combat (2026)
Goal:
2025
Space Combat: Ship Weapon Balancing (Coding Phase)
Description:
Reviewing Ship Weapons to allow for more balancing between ship classes.
Leads To:
Space Combat: Frigate Combat (2025)
Space Combat: Capital Ship Combat (2026)
Goal:
2025
Stun Overhaul (Coding Phase)
Description:
Replace how stun functions to remove several abuses and allow more flexibility for when a character becomes unstunned.
Goal:
2025
Field Modifications (Coding Phase)
Description:
The feature gives the ability for players/droids to do modifications to potentially any item or droid with a property or stat. This will work combining items together, the item being modified and ingredients, trophies to start.
Goal:
2025
Holocron Battery (Coding Phase)
Prerequisites:
Holocron Core (Released)
Description:
Enables constructed Holocrons to be used as a Force battery, allowing a Force user to store Force Points in the Holocron. These points can be meditated on and accessed later, granting the user increased Force pool regeneration until the battery is exhausted.
Goal:
2025
R&D - Entity Modifications (Coding Phase)
Prerequisites:
R&D - Entity Stat Overhaul (Released)
Description:
This is the ability to allow player based entity modifications. Current planning may include the ability to make variant datacards for entity modifications.

Stations: Q4 2023 - Q1 2024
Ships: Q2 2024
Goal:
2025
Space Bandit Loot (Coding Phase)
Description:
Introduce random items as loot on bandit ships, and expand modularity in setting item types as loot, rooms as loot rooms, and ship types with associated settings.
Goal:
2025
Space Combat: Firing Arcs + Directional Shields (Coding Phase)
Description:
Setup zones for things like weapons, shields, hull. This will allow some direction based changes for larger entities so not all guns can fire at once, to prevent an over powered design and a better more strategic gaming experience.
Leads To:
Space Combat: Capital Ship Combat (2026)
Goal:
2025
Space Combat: Project Twilight Vanguard (Coding Phase)
Description:
Simplify how combat is scheduled to allow for more tactical decision making. This will revamp how fire delays work and allow for combat to be grouped together. 🥷🏿
Goal:
2025
HP Normalize (Planning Phase)
Description:
This update will overhaul the HP system for NPCs and characters by modifying the interaction between strength and the race multiplier in HP calculations
Goal:
2025
Space Combat: Capital Ship Combat (Planning Phase)
Prerequisites:
Space Combat: Frigate Combat (Coding Phase)
R&D - Entity Stat Overhaul (Released)
Space Combat: Firing Arcs + Directional Shields (Coding Phase)
Space Combat: Ship Weapon Balancing (Coding Phase)
Description:
Enable Super Capital and Capital Ship for combat.
Goal:
2026
Tractor Beam Overhaul (Planning Phase)
Description:
Allow all ships with docking bays to use a tractor beam for logistical purposes. Current Tractor Beam weapons will be adjusted (added/removed) as appropriate for future Combat implementations.
Goal:
2025
Asteroid Field PvP (Planning Phase)
Description:
Asteroid Fields will have a form of "global" PvP implemented, expanding the current slate of Bandit combat features to combat between player-owned assets.
Goal:
TBD
Bounty Hunting Phase 4 (Planning Phase)
Prerequisites:
Bounty Hunting Phase 3 (Released)
Description:
Remove Master Contracts until further notice.

Generate contracts closer to hunter when difficulty is lower.

Generate new contract options weekly.

Limit simultaneous contracts per character to function of diplomacy skill.

Move most Bounty Hunting interface interactions to strictly PHP (tracker and job board).
Goal:
Q4 2025
Entity Cargo Overhaul (XaaC) (Planning Phase)
Description:
Entity cargo capacity will be refactored so that things which cannot currently haul certain entities (for example, ships which lack a docking bay cannot currently haul other ships) can haul those things as “cargo”. Cargo entities will only be able to be loaded and unloaded at certain locations and with a timer involved, allowing for transportation of goods without worrying about unbalanced carriers, troop transports, etc.

Also known as XaaC (or X-as-a-Cargo).
Leads To:
Encounters
Goal:
TBD
Holocron Training Item (Planning Phase)
Prerequisites:
Holocron Core (Released)
Description:
Enables constructed Holocrons to be used as training storage items, allowing a Force user to transfer training sessions to the Holocron. This enables a student to train with the Holocron as if the master were present.
Goal:
2025
Lightsaber Quest Revision (Planning Phase)
Description:
Revise the current lightsaber quest to improve it based on user feedback. Will make the quest more random and repeatable. Will allow for construction of double-bladed lightsabers.
Leads To:
Double Bladed Lightsaber Construction (2024)
Goal:
TBD
Merge Ships and Vehicles (Planning Phase)
Description:
This will merge how ships and vehicles function on the backend giving vehicles access to many of the established features that are only supported for ships.
Leads To:
Vehicle Combat Phase 1 (TBD)
Goal:
2025
Worker NPC Cleanup (Planning Phase)
Description:
The number of NPCs within shipyards and factories is too damn high! This will add measures to reduce their counts.
Goal:
TBD
Encounters (On Hold)
NPC Cargo Transport Phase 3 (On Hold)
Asteroid Mining Phase 3 (On Hold)
Atmospheric Damage Revision (On Hold)
Combat - Space Overhaul (On Hold)
Facility Combat (On Hold)
New Missions (On Hold)
NPC Cargo Transport Phase 2 (On Hold)
NPC Vendors - Ships and Vehicles (On Hold)
Orbital Bombardment (On Hold)
R&D - Innovation (On Hold)
R&D - Reverse Engineering (On Hold)
Vehicle Combat Phase 1 (On Hold)

Completed Projects

Space Combat Expansion Phase 2 (Released)
Combat - A/E Removal (Released)
Custom Room Map Decals (Released)
Cybernetics itemize/Customs (Released)
Fitout Custom Slots (Released)
Space Combat: Showdown Ship Combat (Released)
SWC Discord Integration (Released)
Counterfeit Medical Items Redo (Released)
Hyperspace Entry Point Protection (Released)
Modular Factions (Released)
Non-Combat Enabled Ship Updates (Released)
NPC Cybernetics (Released)
Space Combat: Ship Capture Overhaul (Released)
Asteroid Field Planets (Released)
Asteroid Mining (Released)
Asteroid Mining Phase 2 (Released)
Asteroid Prospecting (Released)
Bait (Released)
Beskar Crafting (Released)
Bounty Hunting Phase 2 (Released)
Bounty Hunting Phase 3 (Released)
Bounty Hunting Quest (Released)
Combat - AI Overhaul (Released)
Combat - Stun (Released)
Combat - Stun Recovery (Released)
Combat Core Upgrade (Released)
Creature Training (Released)
Double Bladed Lightsaber Construction (Released)
Explosive Door Breaching (Released)
Faction Advisory Panel (Released)
Field Repairs (Released)
Force Purify (Released)
Force Rage (Released)
Force X (Released)
ForceX Cybernetics/Armor (Released)
ForceX Detection (Released)
ForceX Training Overhaul (Released)
Ground Showdowns (Released)
Holocron Core (Released)
Hyperlanes Phase I (Released)
Multi-Sized Rooms (Released)
New Player World (Released)
NPC Cargo Transport Phase 1 (Released)
NPC Training Overhaul (Released)
NPC Vendors Phase 1 (Released)
Poison (Released)
Poison Update (Released)
Quest Journal Improvements (Released)
R&D - Entity Stat Overhaul (Released)
Recycling Faction Privilege (Released)
Remote Item Training (Released)
Room Backend Upgrades (Released)
Room Combat (Released)
Server Upgrades (Released)
Space Bait (Released)
Space Bandit Capture Updates Phase 1 (Released)
Space Bandit Capture Updates Phase 2 (Released)
Space Combat Expansion Phase 1 (Released)
System/Planet Custom Process Upgrade (Released)
Universal Item Claim (Released)